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WWise file packager unity

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I want to separate audio files from the apk. The audio files will be downloaded from the server and will be put into the persistentDataPath.

How do i achieve this?

I have tried using the WWise file packager to produce the pck file. Load default.pck file runtime on unity using the LoadPackageFile and it always returns AK_Fail without any explanation.
I have manually copied the Init.bnk into the streaming asset and inserted all bank files including the Init.bnk file into the .pck . But it still doesn't work

I tried to download the soundbank 1 by 1 and put it into the persistentDataPath but it still doesn't work.

Any answers or lead will be greatly appreciated.
asked Jun 26, 2020 in General Discussion by Tobia D. (100 points)

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