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Media Asset的Auto Load在哪里设置?

0 votes
打包UE4游戏后偶尔会出现:

LogAkAudio : Error : Media was not loaded for this source : xxxxxxxx

发现出现错误的Media Asset的Auto Load都为false,手动在UE4中将它们设置为true后,打包游戏后正常。但是下次生成后会覆盖,目前直接在AkSoundDataBuilder里将它强行设置为true,一切正常。

想问wwise launcer中在哪里可以设置Media Asset的Auto Load?该选项使用的策略是什么?
asked Jun 15, 2021 in General Discussion by Jun C. (100 points)
Hello, we are also facing the same issue. Would you please Wwise team, advise us on the expected use of Auto-Load and how we can avoid the flag automatically turning off on generation? Thanks!

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