Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank New_SoundBank. The operation failed. [2023.01.29-09.20.58:137][242]LogWwiseMonitor: ...
Hi everyone, Actually working on a UE5.4 project with Wwise 2023.1.3 I noticed a misbehavior in Room priorities. Two rooms simply overlapping (no reverbzone associations). In editor, portal linking them shows good connections bewteen the two overlapping volumes (while portal being placed in the overlapping zone), but in game, the room tone from the low priority room A kicks in abruptly when entering ...
We are currently working on adapting our Wwise Unreal integration to the changes introduced in version 5.1 of the engine. We are planning to have completed this work in the coming weeks to introduce official support for the new version of Unreal in Wwise 2022.1.1 and Wwise 2021.1.12. Exact release dates are no yet set for these versions, they are currently aimed at January 2023. Update to our roadmap ...
Even template shapes like stairs are returning the same error Any clue about this issue and how to fix this ?  Thanks Using Wwise 2023.1.2 and Unreal 5.3.2               Hi! Had the same exact issue when updating Unreal and Wwise to the latest versions. Utilizing these rules seems to work: Only 2 splits are "allowed" per brush shape. Trying to align ...
Hi, i have been building the wwise sdks from source up to version 2021. I am trying to build the latest (2023) and have noticed that when installing the version, the solution files for each platform are not provided anymore. It looks like they are meant to be built using premake. I have tried and think i'm close but it seems i don't have the right args or am not running from quite the right directory ...
Is there anything we can do to be able to build with the NX SDK 16.2? We were using:- Unity 2021.3.45- Wwise 2023.1.8- NX SDK 18.3and facing similar issue even in new project:libAkSoundEngineWrapper.a(AkLEngine.o): unable to find library from dependent library specifier: nn_profilerIf someone resolves it. Please contact us. Thank you very much! I have the same issues, did you fix it? I need help too!
Populating Wwise Picker takes a long time for some users: Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
Hello everyone, I can't install Wwise, I tried different versions, I tried to run the Launcher from the administrator - nothing happened. Log: 2023-02-03T16:15:10.321Z: Initializing module: install-log 2023-02-03T16:15:10.327Z: === System Data === 2023-02-03T16:15:10.329Z: Initializing WwiseLauncher 2022.2.2.2282 2023-02-03T16:15:10.331Z: Audiokinetic Launcher 2022.2.2.2282 2023-02-03T16:15:10.333Z: ...
Hello! We are having strange bug in our project in Unity (2022.3.20f1) using Wwise 2023.1.4. Because of maps in game are procedurally generated we are adding prefabs with Multi Position type ambient sources (Ocean and Lakes) through code. But something went wrong, and every time with new map there's extra sounds are adding in the air, where it shouldn't be (due to top down view it is very noticeable).
Since UE4 now pretty much only uses VS 2015. https://www.audiokinetic.com/qa/2023/wwise-intergration-error-ue4editor-akaudio-dll-missing Secondly, it seems to me that you did not integrate UE4 with Wwise's build of UE4. https://github.com/audiokinetic/WwiseUE4Integration Which can be found there^. Because via your description you added an audiokinetic folder, you should not need to do that. In ...
Hi I'm trying to automate generating soundbanks using waapi through CI. Using Wwise2023.1.3.8471 I'm starting the server like this: "$env:WWISEROOT\Authoring\x64\Release\bin\WwiseConsole.exe" -ArgumentList "waapi-server `"C:\path\to\my\WwiseProject.wproj`" --allow-migration" then using python to call  client = WaapiClient() result = client.call("ak.wwise.core.soundbank.generate", {     ...
I have installed the latest version of Wwise (2023 version) on a 2023 Macbook pro M2 but cannot open the program. It actually opened once or twice after 5 mins of waiting but I couldn't interact with it and it crashed after 39 seconds and won't open at all now. Any suggestions? We know of an issue that started occurring since Ventura 13.5 on Apple Silicon, which was fixed with the release of 2022.
Wwise version: 2023.1.6.85554. Before generating, we tried:Clearing the audio file cache (clear-audio-file-cache).Completely deleting old Soundbanks before generation.5. The project settings for Soundbanks in the Wwise UI match those used for console generation.
Hi has anyone got issues with Unreal's logs spammed by similiar lines in some rooms? LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == in_zone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkDiffractionEdge.cpp, line: 340 LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == ViewZone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\ ...
The Audiokinetic Launcher version 2023.1.1.2840 contains the fix for this issue, it was released on July 18th.
Hi, I have installed the new recommended versions for the 301 course (wag 2023.1.4.8496.286 / unity 2022.3.5f1 / wwise 2023.1.0.8367) but there is no "Open in Unity" button. Any idea ? Thx
Details: { "reasons": [ "Waiting for user to close a modal dialog" ], "procedureUri": "ak.wwise.core.object.get" }Wwiseバージョン:2023.1.9.8628Unity:2022.3.42f1
I applied a filter to the voices graph in the advanced profiler whilst following the 301 course. However, I now cannot remove this filter. I try selecting "None" at the top of the filters list, but "OK" is greyed out so I am forced to have a filter of some kind. Using Wwise 2023.1.9. Any suggestions how to clear the filter? Found the answer. Found it. Seems in this version of Wwise there is a small ...
Will WWISE work with Unreal 5.3 now or do I have to wait until the new beta is in properly released for it to integrate through WWISE Launcher? I was using Unreal 5.2.1 with WWISE current release. Now I have Unreal 5.3 and am sticking with that until release of my game, but do I have to have zero audio until the 2023.1.0 is released out of Beta, as I can't seem to find a way to integrate things ...