Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
WG-71327 Advanced Profiler의 Busses 탭에서 Mixer 열을 삭제했습니다. 성능 개선 사항 WG-70930 (Spatial Audio) Spatial Audio Emitter 업데이트를 최적화했습니다. 기타 수정 사항 WG-70951 Visual Studio 2022를 17.8.9 버전으로 업데이트. WG-71498 Visual Studio 2019를 16.11.35 버전으로 업데이트. WG-71502 Visual Studio 2017을 15.9.61 버전으로 업데이트. 버그 수정 WG-68844 수정됨: Wwise를 닫을 때 크래시 발생. WG-69988 수정됨: 컨트롤 서피스 명령 Pass MIDI Note가 작동하지 않음. WG-70365 수정됨: 재생 오브젝트의 State ...
WG-58004 수정됨: Windows 출력 사운드 장치가 제거되면 크래시가 발생하는 문제. 커뮤니티에 보고된 버그 수정 WG-42355 수정됨: "Speaker Panning / 3D Spatialization Mix" 매개 변수의 변경 사항이 재생 중에 바로 적용되지 않는 문제. WG-54925 수정됨: Windows에서 Wwise를 통해 Communication 장치를 사용할 경우 다른 앱에서 덕킹 현상이 일어남. WG-57194 수정됨: 호스트 머신에 설치된 CRT 때문에 SoundBanks.xml 데이터의 MaxAttenuation와 MaxDuration 정보에서 반올림 차이가 발생하는 문제. WG-57418 수정됨: System Audio Device Editor에서 효과들이 연결 해제된 후 프로젝트를 ...
WG-35046 수정됨: Switch/State Group이 Actor-Mixer 계층 구조에서 참조되지 않을 경우 SoundBank 메타데이터 파일(TXT)에서 이를 목록에 표시하지 않는 문제. WG-35102 수정됨: Advanced Profiler의 Sends 탭에서 Solo/Mute 버튼이 Game Object에 제대로 적용되지 않는 문제. WG-36198 수정됨: Wwise 저작(authoring)에서 Event가 재생되는 동안 삭제하면 해당 Event를 중지할 수 없고 일부 요소에 대한 UI 잠금이 그대로 남는 문제. WG-36591 수정됨: 일부 컨텍스트 메뉴를 키보드로 열 경우 마우스 커서 옆에 뜨는 문제. WG-36671 수정됨: 언로드된 Work Unit에 대해 Property Editor의 ...
It lets you route and mix multiple busses with different channel configurations into a single output device. See the Wwise Channel Router Help for more information. 작동 방식 변경 사항 WG-39476 Improved performance of Xbox One XMA voices when sound engine is configured to use the task scheduler; non-XMA voices are processed in parallel first, then XMA voices are processed in parallel. 기타 수정 사항 WG-39571 ...
WG-35331 Added resizable controls at the top of the Mixing Desk. WG-35332 Added customizable shortcuts for expand/collapse in the Project Explorer. WG-35336 Improved States tab to retain expand/collapse status. WG-35471 Added shortcut indicators to the Project Explorer's contextual sub-menus. WG-36008 (Experimental feature) Added diffraction on direct paths and early reflections using geometry data.
WG-34289 Fixed: A mixer plug-in with mixing child busses could lead to differences in the generated Init.bnk when nothing changed in the project. WG-34317 Fixed: (PS4) There is ATRAC9 alignment even if bank does not contain ATRAC9. WG-34396 Fixed: Tab Delimited Import and WAAPI import creates duplicate entries. WG-34501 Fixed: Error in generated SoundBanks with large State Groups. WG-34504 Fixed: ...
WG-31349 Fixed: Possible SoundBank integrity issue when downmix of originals is required. WG-31532 Fixed: Blend track resets all of the boxes on project load. WG-31537 Fixed: (Xbox One) XMA assert caused from an unknown XMA voice state when recycling old voices. WG-31617 Fixed: Rare crash in AK::DSP::ApplyGainRamp. WG-31630 Fixed: (Windows) Crash when creating a project in Windows 7. WG-31658 Fixed: ...
Wwise SDK 2024.1.9 New Features Overview 2016.2 New Multi Editor View The new Multi Editor view can now be docked in the UI and used in real time. It reacts to the selection of single or multiple objects, which allows for quick setting modifications. The user interface has also been streamlined to show Randomizer, Link/Unlink, and RTPC icons in mixed states. Play Source in Authoring Play ...
WG-18954 Added Min and Max Sample Rate columns, and "Allow channel upmix" option to Conversion Settings Editor. WG-23258 Replaced deprecated iOS API references to avoid audio interruption caused by user music. WG-25961 Added support for SeekOnEvent in SoundFrame. WG-26106 Added 3D Audio support for Sony Morpheus. WG-26436 Added Event and Play Target information to Advanced Profiler views. WG-26466 ...
Wwise SDK 2024.1.9 New Features Overview 2015.1 Integration with Steinberg Nuendo 7 It is now possible to configure a link between Wwise and Steinberg's Nuendo 7. The Nuendo connection enables the direct sending of files and audio mixdowns to Wwise, as well as highlighting of exported regions in the Nuendo source project. Support for Sony Project Morpheus 3D Audio The PS4 libAudio3d feature ...
Mute/Unmute busses tagged as "Background Music". 버그 수정 WG-26349 Fixed: SoundBanksInfo max radius is not infinite with containers with mixed 2D and 3D sources. WG-26408 Fixed: AddSecondaryOutput assert on PS4 with AkOutput_Personal. WG-26412 Fixed: High-pass filter spikes when the global sampling rate is not 48kHz, and the HPF value is over 90. WG-26415 Fixed: Modulators that are applied to other ...
MIDI Music Switch Tracks Wwise Synth One LFO and Envelope Modulators High-Pass Filter New Channel Configurations Mixer Plug-in Framework Control Surface Support Import Wav Files With Tab-Delimited Content Built-in Game Parameters Suspend/Background Mode Available on All Platforms Wwise Authoring on Mac Game Parameter Interpolation New Attenuation Property: Focus Enhanced Voice/Bus Volume Callback ...
The displayed level is the same for all channels WG-23135 Fixed: (PS3) Mix busses may be destroyed too early on the PS3, resulting in suboptimal resource allocation WG-23121 Fixed: (iOS) Sound engine will switch to silent mode if iOS audio driver dies. WG-23255 Fixed: (iOS) Crash when locking screen during initialization WG-23247 Fixed: (Android) When app is in background, it is still taking audio ...
New Features
Wwise SDK
Additionally, the game-defined send volume can be controlled directly in the general settings tab of any object in the actor-mixer or music hierarchy. User-Defined Auxiliary Sends Up to 4 auxiliary sends can be set to every objects in the actor-mixer or interactive music hierarchy. Auxiliary sends allow to send a portion of the audio signal to an auxiliary bus for parallel processing. User-defined ...
Media (media index > 0 are now supported). Behavior and Performance Changes Wii U basic software pipeline is now optimized (decoders, resampler, mix). About 3x to 4x performance improvement, comparable to XBox performances (sometimes better!). WG-20421 Fixed: Wwise was possibly taking very long time to close a Wwise project if the project contained a lot of audio input sources. 기타 수정 사항 WG-20449 ...
New Features
Wwise SDK
Now possible to optionally add a global playback limit at the actor-mixer limiter level, instead of the per game object limit. A Project playback limit was added as a Project setting (can also be modified at runtime using the SDK function AK::SoundEngine::SetMaxNumVoicesLimit()) Virtual voices are not part of the count for the sound instance limit anymore, solving the known issue where audible sounds ...
WG-18930 Fixed: Total voice count in Performance Monitor also counts mixing busses. WG-19019 Fixed: xWMA prefetch size (Zero-Latency mode) not computed correctly. WG-18623 Fixed: Rare out of memory condition not handled properly in SoundSeed Impact plug-in. WG-18847 Fixed: Rare crash with volume fades while ducking and mixing. WG-18860 Fixed: (Mac Debug only) Race condition when terminating sound ...
Mac 관련 정보
Wwise SDK - Mac OS X
Upon initialization, if 3D audio is activated, the main mix is configured as 5th-order ambisonic, unless otherwise indicated by the Audio Device's Main Mix Configuration for Binauralization property. If the Audio Device's Allow System Audio Objects property is enabled, then the number of system audio objects supported by the sink is determined by AkPlatformInitSettings::uNumSpatialAudioPointSources.
SetPanningRule
Wwise SDK
GetPanningRule() queries the current panning rule directly. 참고: The specified panning rule will only impact the sound if the processing format is downmixing to Stereo in the mixing process. It will not impact the output if the audio stays in 5.1 until the end, for example. 매개변수 in_ePanningRulePanning rule. in_idOutputOutput ID to set the bus on. As returned from AddOutput or GetOutputID. You ...
Remarks If a sound is mixed into a bus that has a different speaker configuration than in_channelConfig, standard up/downmix rules apply. Sounds with 3D Spatialization set to None will not be affected by these parameters. 반환값 AK_Success if message was successfully posted to sound engine queue AK_InvalidFloatValue if the value specified was NaN or Inf AK_InsufficientMemory if there wasn't enough memory ...