Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
Delete all .bnk and .wem files on the test console.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Opus decoder failure.
Wwise 도움말
File menu, or by manually deleting the specific WEM file in the .cache folder.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Opus hardware stopped responding.
Wwise 도움말
The Opus hardware decoder halted for an unknown reason. The hardware will be reinitialized and all Opus sounds will restart. A glitch will be heard.Recommended resolution steps:Contact Audiokinetic Support if this happens frequently.
Opus HW command failure. <Error code> Sound will glitch.One Opus hardware-decoded sound failed to process properly. A glitch will be heard.Recommended resolution steps:Contact Audiokinetic Support if this happens frequently.
Plug-in initialization failure.
Wwise 도움말
Look for messages in the Debug log of the debugger.Read the documentation for this plug-in for information about specific constraints.Contact the plug-in vendor.
Plug-in ...
Wwise 도움말
This is a custom message from a third-party plug-in. Refer to the documentation on the specified plug-in for more information or contact the vendor. If the plug-in name appears as a number, it probably means the plug-in is not installed properly in the Authoring tool.
Plug-in ... Shareset ...
Wwise 도움말
This is a custom message from a third-party plug-in. Refer to the documentation on the specified plug-in for more information or contact the vendor. If the plug-in name appears as a number, it probably means the plug-in is not installed properly in the Authoring tool.
sceAudioOut2MasteringGetState failed.
Wwise 도움말
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
sceAudioOut2MasteringInit failed.
Wwise 도움말
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
sceAudioOut2MasteringSetParam failed.
Wwise 도움말
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
sceAudioOut2UserCreate failed.
Wwise 도움말
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
sceAudioOut2UserDestroy failed.
Wwise 도움말
This is an internal error of the Mastering Suite functionality on PS5. Contact Audiokinetic Support for help to resolve this.
Pertains to the Soundseed Grain plug-in. An error occurred during plug-in execution. One of the Grains attempted to seek past the end of the file. The Grain is destroyed.Recommended resolution steps:Contact Audiokinetic Support if the error persists.
Verify if there is any additional information printed in the Debug log.Identify which plug-in is used in the related ShareSet passed to AK::SoundEngine::AddOutput() and contact the plug-in vendor.
This error can occur as a followup to a previous error, such as an Insufficient Memory error. It means that the Game Object does exist, but its initialization was incomplete.Recommended resolution steps:Inspect the Capture Log for other errors pertaining to the same Game Object and correct those errors first.Contact Audiokinetic Support if the error persists.
The hardware subsystem responsible for decoding certain audio formats is not available. The Sound Engine cannot start.This indicates a serious problem with the hardware or operating system. You should contact the manufacturer for more information.
This error can only occur during a sample-accurate transition involving a hardware-accelerated codec. This is a catch-all error message indicating the situation was probably unexpected.Recommended resolution steps:Identify the sounds involved and change their Conversion Settings to another codec.Contact Audiokinetic Support to investigate the issue.
Recommended resolution steps:Delete all .bnk files from the test console.Change the name of the reported object in the Wwise Project, and regenerate the SoundBanks.Contact Audiokinetic Support since this could also be an internal bug.
The Mastering Suite plug-in encountered an unexpected error during processing.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
Wwise Motion Device Initialization.
Wwise 도움말
These messages provide information on how a Wwise Motion Audio Device is being initialized, and what it is being initialized as. The messages provide diagnostics on possible errors, and are not of concern if Wwise Motion is operating as expected.If additional support is required to interpret the nature of an error, contact Audiokinetic support with information on your issue, including the associated ...