Wwise 버전

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
We'll be taking a look at the new features & improvements coming to the full release of Wwise 2023.1 in the fall and available today as part of the Beta; increased Effects per object, support for Apple Spatial Audio, addition of Reverb Zones, Wwise Browser in Unreal, extensive WAAPI & WAQL updates, and more! Read the blog for details: https://blog.audiokinetic.com/en/wwise2023.1-whats-new/ ...
Dive into the Audio of STAR WARS Jedi: Survivor with some of Respawn Entertainment's Audio Team! Watch this exclusive deep dive into the audio magic behind STAR WARS Jedi: Survivor! Join us as Nick von Kaenel (Audio Director), Alex Barnhart (Lead Sound Designer), and Colin Grant (Music Designer) from Respawn Entertainment reveal how they used Wwise to bring this epic game to life. Sound Design Mastery: ...
Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17. In this presentation, Alexander will delve into the intricacies of managing game ...
Join Simon Ashby as he unpacks the latest advancements and features in Wwise, including: UI Framework: Get an in-depth look at the new UI Framework and roadmap to see how it can streamline your workflow. Game Integrations: Discover the latest updates on how Wwise is simplifying game integrations and version upgrades. UX and Profiler Enhancements: Learn about the improvements in user experience and ...
Date & Time: November 28th at 1pm ET / 10am PT Join us at Wwise Worldwide Online Expo! For this year's online reunion, the Audiokinetic team will be going in depth with what's new in Wwise 2023.1, as well as announcing some exciting Strata news. See the schedule: https://info.audiokinetic.com/en/wwise-worldwide-online-expo-2023 00:00:00 Start 00:04:09 Introduction 00:06:05 Overview 00:06:21 Wwise ...
A lot of people have downloaded this list from the School of Video Game Audio’s website when I first posted it for GDC 2015, so I've made some updates for this coming GDC 2023. Hopefully this will help make your time attending GDC in-person or virtually as effective and rewarding as possible. I’ve spoken at GDC events several times since 2003 and have had fun picking up a few things along the way.
We’re excited to finally be back on the Expo floor at GDC 2023, taking place March 20-24 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.{{cta('384d286a-5a65-4558-9a72-56fb435e41ec')}}Visit us at Expo booth S941 to discover how Wwise 2022.1 and Strata simplify the work of programmers and ...
Wwise 2023.1 is live and now available to install from the Audiokinetic Launcher.  Here is a summary of the new features: Spatial Audio 3D Audio Dolby Wwise Partnership Apple Spatial Audio Support Android Spatial Audio Support Acoustic Simulation Continuous Ray Casting Room Containment Improved Portal Reflections Revised Room Aux Send Model Reverb Zones Reflect Phasing Mitigation Unreal Obstruction ...
Wwise 2023.1 includes the largest Wwise Authoring API (WAAPI) update since the introduction of the API in 2017. If you haven't seen What's New in Wwise 2023.1 already, I welcome you to take a look. The list of changes related to WAAPI is huge. In this blog, we will take a closer look at some of the changes we made. But What Is WAAPI? WAAPI is used to communicate with the Wwise Authoring application ...
If you’ve scanned across the list of new features for Wwise 2023.1, and indeed, there are many, you may have come across a curious phrase: “Revised Aux Send Model”. What on earth is that!? Well that, my good reader, is the subject of this article. I will outline the changes made to Wwise Spatial Audio, explain how it works under the hood while spilling the nitty details and underlying motivations.
An Intro To Reverb Zones Wwise 23.1 adds a new tool to Wwise Spatial Audio called Reverb Zones. A Reverb Zone is a region inside of a Room that doesn’t connect to other Rooms via Portals, but instead uses geometry to define where transitions happen. As an extension of Rooms and Portals, these zones allow you to carve out spaces, with their own reverbs and room-like properties that might not be well ...
In today’s post, we will do a deep dive into an interesting acoustic phenomenon called “phasing” which may be encountered when modeling the acoustics of a given environment.  We will first take a brief moment to examine some of the underlying physics of phasing before we showcase the new tools that Reflect offers in Wwise 23.1 that help minimize some of the undesirable qualities of phasing. What is ...
Now it doesn't seem possible to dynamically assign channel via RTPC in Ak Channel Router in Wwise 2023.1 anymore. If anyone knows how to achieve this by any other ways, please help. This feature is crucial for this project. Or do I miss some settings in the 2023 Ak Channel Router, please enlighten me. Best, Napatz
Hi! I am currently working on a project where I am implementing the ambience for a map. I have the ambient beds set up in a switch container for all of the areas and each time of day (morning, afternoon and night) I added a test feature where the Ambience Area Switch event is posted in the Spatial Audio Volume and it covers the map. And then I added trigger boxes in sections of areas and added the ...
Hi there! 2023.1 brings huge improvements to WAQL and WAAPI's interaction with Interactive Music objects. Being able to query and modify MusicPlaylistItem objects is a massive upgrade. I was surprised to see that even though MusicPlaylistItem querying/modification is now supported, the ability to set MusicPlaylistItems as a MusicTransition's "JumpToPlaylistItemRef" with WAAPI or get an existing ...
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". I noticed this issue occurring after installing Wwise 2022.1.11. Has anyone else experienced the same problem?
Ellloooo, I've recently been updating our project's Wwise version from Wwise 2022.1.5.8242 to the current latest avaliable (Wwise 2023.1.0.2849). The project itself is running under a custom source version of UE 5.2. Our plugin is located under the Engine/Plugins directory. When trying to compile I ran into the issue "Unable to determine UHT module type for D:\Gamedev\Project\Main\Engine\Plugins\Wwise\Source\Wwi ...
Wwise crashed when the game running. The log showed it's libAkSoundEngine.so which crashed. This behavior exists since version 2023.1.0. Using integration 2023.1.2.8444.3033, wwise authoring & SDK version 2023.1.2.8444 here's the log: 1 #00 pc 000000000026d254 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596] 2 #01 pc 000000000026edc4 ...
The Audiokinetic Launcher version 2023.1.1.2840 was released yesterday but there is a bug in version 2023.1.0.2637 that prevents the automated update to work properly. This problem can occur on both Windows and Mac systems, here are ways to resolve the issue. The easiest way to resolve the problem is to manually download the new version of the Audiokinetic Launcher from the website and install it: https://w ...