Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
By entering the VR space early, Audiokinetic has been able to quickly progress on the VR front, with a swiftly evolving pipeline, empowering the Wwise VR community to hit the ground running. The Wwise spatial audio pipeline has enabled many of the game industry’s distinguished AR/VR games to ship. In fact, Audiokinetic has been supporting VR game development since 2014. Through core engine development ...
Read the next blog in this series: Reviewing the immersive potential of classic reverberation methods This is an introduction article on immersive reverberation. We are preparing a series of articles on the subject in the coming months. Today, we would like to briefly introduce the topic and extend an invitation to a conference talk we will be presenting at the Montreal International Game Summit on ...
  As we began wrapping up 2016, we realized that we had a pretty busy year at Audiokinetic. When a community doubles in size, it says something about the industry! So, what’s going on, and how bright is our collective future really? Well, the Audiokinetic team predicts sunny skies mixed with a lot of rain in 2017 for the interactive audio industry, and here is why.  In a nutshell, demand for comprehensive ...
In this series, we are taking an extensive look at past, current, and emerging reverberation techniques and reviewing them from an immersive and spatial perspective. In the previous articles, we covered the reasons why immersive reverberations are so challenging in virtual reality and some of the techniques behind classic reverberation algorithms. In this article, we review some of the current trends ...
Here at Audiokinetic, we are always listening, and in 2017 we heard you. You who crave the wholesome and cardboard goodness of pure analog gaming board games! This is why we are proud to announce the latest version of Wwise : 1997.1 ! The Wwise Analog: TableTop Edition (WATTE) 1997.1 , is the first of a new line of curated Wwise experiences. Created here with our Roleplaying & Dungeoneering (R&D) ...
Viktor Phoenix, Sound Supervisor and Senior Technical Sound Designer for The Sound Lab at Technicolor Project: Passengers: Awakening  Role: ADR Supervision and Technical Sound Design for all narrative elements Challenges: Small Team (+/- 10 devs) with goal of creating AAA quality interactive VR  experience in short time frame Audio Requirements: Realtime Spatialization of Narrative Elements on Multiple ...
In just a couple of weeks, our Audiokinetic GDC team will be flying to San Francisco for the Game Developers Conference to meet many of our friends, and to make some new ones! As with every year, we’re very excited and looking forward to demoing a variety of new and upcoming Wwise features, as well as company projects put into motion to continue with our mission towards empowering the interactive ...
, an interactive mobile VR game based on the iconic Blade Runner franchise was recently released by Seismic Games and Alcon Media Group. Our friends at Hexany Audio were behind the audio work for this highly anticipated project in collaboration with Google Daydream. Richard Ludlow, Audio Director & Hexany Audio Owner; Nick Tomassetti, Technical Sound Designer; and Jason Walsh, Composer & Sound ...
Wwise 2018.1 is out and available for you to download from the Wwise Launcher. The new colourful UI option has been stealing all the thunder! So, while we were tempted to write a blog about how shiny and sleek it looks, out of fairness to the plenty of neat features and updates, here’s a summary of what’s new in 2018.1, colours and beyond. User Interface Color Themes and Customization In response ...
Wwise 2019.1 is out and available for you to download from the Wwise Launcher.   This version includes one of GDC19's most crowd-pleasing  features, the Voice Inspector, sought-after spatial audio developments, interactive music functionalities providing greater design ease and flexibility, along with several other user-experience, workflow, and performance improvements. So, unless you're currently ...
On one side there’s sound for films- linear, on the other there’s sound for video games- interactive. In the middle, there is this gray area where immersive XR soundscapes can be created using both linear and interactive sound design approaches. Coming from the linear world, learning interactive audio has been a journey (and still is) but the ability to combine both to explore new ways of storytelling ...
Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 available through the Wwise Launcher. WAL puts the Unreal Project Source and Wwise Project in your hands to explore, audition, and create a better understanding of Spatial and 3D Audio.Since its launch in 2017, WAL (Wwise Audio Lab) has served as a way to identify current and best practices for integration ...
The Inception of Strata SFX library creators have produced and distributed their content in roughly the same fashion for the last four or five decades: they record, assemble, mix, and render sounds they design, and then sell them in theme-based packages to their audience. If we exclude a few exceptions, such as how BOOM Library offers construction kits of their designed sounds, there have been almost ...
In this article, we’ll be reviewing some of the improvements to CPU usage in Wwise 2022.1’s runtime: Performance Improvement Highlights Improvements to CPU Profiling Revamped CPU Scheduling Improved Parallelism and Concurrency Performance Improvements First, we want to showcase some general performance improvements in Wwise 2022.1: Improvements to RTPC Management Something that many developers have ...
Mixing audio for VR & AR games and experiences can be tiresome. In this blog, we'll provide the first insights into Dear Reality's upcoming solution, dearVR SPATIAL CONNECT for Wwise, which facilitates gesture control of Wwise in game engines like Unity. About Dear Reality At Dear Reality, we are working on immersive audio solutions to make spatial audio mixing less technical and ...
Dive and explore the underwater depths with the newest Strata collection, Submersion. This collaboration between Spectravelers and Audiokinetic will provide you with an extensive collection dedicated exclusively to underwater experiences and soundscapes.   About Spectravelers   We are two senior sound designers, each with over 10 years of experience each. Our shared passion for audio brought us together ...
We're excited to announce that the Meta XR Audio SDK Plug-in is now live in Wwise! This powerful plug-in delivers the core audio features required to create immersive experiences in mixed reality for Meta Quest headsets and other devices. With the Meta XR Audio SDK, you have access to the foundational components of spatial audio and acoustics simulation, enabling your apps to provide an immersive ...
The default panning algorithm of 3D sounds implemented in Wwise is based on the ubiquitous VBAP algorithm, which maximizes sound accuracy at the expense of some variability of the energy spread. That is, the energy spread is minimal when the virtual source is aligned with a loudspeaker, and is maximal when it is exactly in the middle of a loudspeaker arc (for standard configurations) or triangle (for ...
The following image displays the tracks of an ambisonic Ambience Space Station subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Space Station subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
Wwise SDK 2024.1.7 Known Issues and Limitations Audiokinetic aims to provide you with the highest quality software. However, be aware of the limitations and known issues in this version of Wwise. Wwise Limitations The following list describes the limitations in this version of Wwise. 3D Spatialization When performing 3D spatialization of standard multichannel sounds, a hard-coded channel ...