Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
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Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
The following image displays the tracks of an ambisonic Ambience Warfare subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Warfare subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
Submersion Collection Guide
Strata 도움말
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
Wwise SDK 2024.1.7 Release Notes 2024.1 The following sections list and describe the changes to Wwise between version 2023.1.8 and version 2024.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs ...
Wwise SDK 2024.1.7 Release Notes 2021.1.1 The following sections list and describe the changes to Wwise between version 2021.1 and version 2021.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
Wwise SDK 2024.1.7 New Features Overview 2019.2 Profiler Filtering When looking at a Capture session, it is not uncommon to have a lot capture data visible at a given time, making it difficult to pinpoint the specific information you want to investigate. The filtering toolbar gives you the ability to narrow your search and focus on the sound, problem, or project area that you're interested ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
When looking at what type of media files are supported in Wwise, you need to look at the following: PCM audio file formats Channel configuration Sample rate Bit depth NoteTrying to import files that are not supported by Wwise will result in non-recoverable errors that are displayed in the Import Conflict Manager. For information on how you can deal with ...
Authoring Audio Objects
Wwise 도움말
The following sections cover the four main steps required to author Audio Objects and ensure they reach the System Audio Device for possible conversion to System Audio Object(s):Enabling 3D audio and Audio Objects for your projectRouting ambient background sounds to the Main MixRouting music to the Passthrough MixRouting sounds that would benefit from spatial precision to an Audio Objects busEnabling ...
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...
Effect of Spread
Wwise 도움말
Assume the Attenuation curve for Spread is as shown in the image below, such that it is 0% (point source) at large distances and 100% (completely enveloping) at short distances.Spread curve used in the following examples In the following table, the source's channel configuration is 4.0. This allows you to clearly associate the distribution of input channels to the virtual sources (FL:yellow, FR:green ...
Meter
Wwise 도움말
The Meter view can display three different kinds of levels: PeakTrue Peak (as defined by ITU-R BS.1770-4)RMSEach type of level shows the values per channel. For more information about speaker configurations and channels, refer to Understanding Bus Configurations. The color of the meter is:green under -6 dByellow from -6 dB to 0 dBred over 0 dBThe meter data source can be synchronized with the currently ...
3D Audio Bed Mixer
Wwise 도움말
(See the 3D Audio Bed Mixer properties below.) The 3D Audio Bed Mixer is a plug-in that can reduce the number of Audio Objects passing through a bus by mixing some of them. This, in turn, reduces the amount of CPU resources consumed by Audio Object processing. The plug-in is typically inserted on an Audio Objects bus and generates three possible outputs: a Main Mix, a Passthrough Mix, and a ...
Matrix Reverb
Wwise 도움말
To simulate the sound reflections in an acoustic space effect in game, you can use the Matrix Reverb plug-in. This plug-in effect has been created specifically for game developers who need optimized performance and great quality. Its unique controls allow you to balance the quality of the reverb with the CPU and memory usage so that you can achieve the best results within the restraints of your game ...
Implementation
Meta XR 오디오 플러그인
This section demonstrates the simplest possible setup of a Wwise project using the Meta XR Audio SDK plug-in for Wwise that supports mono object rendering, third-order (or lower) ambisonics, and passthrough (headlocked stereo) in your project, and that produces audible output from your computer's audio device. For more detailed information on Wwise, see Videos, Samples and the ...
The following image displays the tracks of an ambisonic Ambience Detailed Rain subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Detailed Rain subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite ...
Ambience Fantasy offers a range of environments that articulate the fantasy world. The various Area, Interior, and Drone subprojects represent common aspects of magical fantasy lore. The drone subprojects are especially useful for establishing an air of fantasy in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up ...
Basic Layer 1
Strata 도움말
The Basic Layer is the defining characteristic of an ambience. In the Ambience projects, the item source files are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s head (Lo is below and Hi is above). Depending on the type of ambience, there is usually a Modulation Parameter track with one or more ...
The Underwater Ambience SubprojectThis subproject is unique in the collection and is set up according to the Strata method for producing multi-channel ambiences for a wide variety of ambient immersive experiences.The following image displays the tracks that makeup one environment loop of the ambisonic Submersion subproject Underwater Ambience. The environments in the subproject are:Deep Sea Calm and ...
Wwise SDK 2024.1.7 Release Notes 2023.1.1 The following sections list and describe the changes to Wwise between version 2023.1 and version 2023.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs Documentation ...