Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
Is there a better way that preserves the label assignments, or better yet is there a timeline for fixing this issue in the Wwise Addressables package?,Bumping this stale reply in case anyone has insight in 2023...
AkMemoryMgr.lib in final builds and re-implementing the AK::MemoryMgr interface in our client-side code in version 2022.   However, we have now upgraded to 2023 and have noticed there is a new AK::TempAlloc interface that has been implemented in the AkMemoryMgr.lib C:\Program Files (x86)\Audiokinetic\Wwise 2023.1.0.8367\SDK\source\SoundEngine\AkMemoryMgr\Common\AkTempAllocator.cpp If ...
I am having an issue with the Wwise GUI (Windows) in general. Mouse selection is inaccurate, i.e. when I select an object, it selects the item directly underneath it. I've had this GUI issue for the last several versions of Wwise I've messed around with (currently using v. 2023.1.1.8417). The only solution I've found is to select at the very top pixel of the item I want to highlight, but this makes ...
Hello community,   After watching Wwise Up On Air episode about making custom plugin I decided to try it myself.  https://youtu.be/abMtq9nGj8Y I'm on Mac, so I replaced all the windows specific arguments to Mac ones, for example "Mac" instead of "Windows_vc160" when premake etc. However, when I got to the part where I run "build" command (at around 1:12:40 in the video), it gives me following ...
Installing Wwise
Wwise Performance Optimization
For Wwise-251, you will need to install Wwise 2023.1 with the Convolution Reverb and SoundSeed plug-ins. Open the Launcher and select the Wwise page. From the INSTALL A NEW VERSION section, select 2023.1.0 from the versions list. Click Install…. You are brought to the Packages selection page. From the Packages ...
Domain] #4  0x000003a5545764 in  AkSoundEngine:LoadFilePackage (string,uint&) [{0x304ed5d18} + 0x6c] [/Users/jeffery.chow/Perforce/m3_jchow_mbp2023/lax-m3/trunk/Unity/Assets/Wwise/API/Runtime/Generated/Mac/AkSoundEngine_Mac.cs :: 945u] (0x3a55456f8 0x3a55457a0) [0x139582a80 - Unity Child Domain] Can someone verify for me if this is a nonstandard place to put our init.bnk? I don't want ...
MIT License
Meta XR 오디오 플러그인
The following components are licensed under MIT License reproduced below:ELFIO 3.4, Copyright (C) 2001-present by Serge Lamikhov-Centeraudio360, Copyright (c) 2018-present, Facebook, Inc.buck2, Copyright (c) Meta Platforms, Inc. and affiliates.dataclassgenerate , Copyright (c) Meta Platforms, Inc. and affiliates.entt 3.13.2, Copyright (c) 2017-2023 Michele Caini, author of EnTTfmt 9.1.0 , Copyright ...
MIT License
Meta XR 오디오 플러그인
The following components are licensed under MIT License reproduced below:audio360, Copyright (c) 2018-present, Facebook, Inc.buck2, Copyright (c) Meta Platforms, Inc. and affiliates.entt 3.13.2, Copyright (c) 2017-2023 Michele Caini, author of EnTTfast_float 6.1.4, Copyright (c) 2021 The fast_float authorsflipper 0.164.0, Copyright (c) Meta Platforms, Inc. and affiliates.fmt 9.1.0, Copyright (c) 2012 ...
OpenSSL or SSLeay
Meta XR 오디오 플러그인
The following component is licensed under OpenSSL or SSLeay reproduced below:openssl 1.1.1, Copyright (c) 1998-2023 The OpenSSL Project, Copyright (c) 1995-1998 Eric A. Young, Tim J. Hudson. All rights reserved. LICENSE ISSUES ============== The OpenSSL toolkit stays under a double license, i.e. both the conditions of the OpenSSL License and the original SSLeay license apply ...
MIT License
Meta XR 오디오 플러그인
The following components are licensed under MIT License reproduced below:audio360, Copyright (c) 2018-present, Facebook, Inc.buck2, Copyright (c) Meta Platforms, Inc. and affiliates.entt 3.13.2, Copyright (c) 2017-2023 Michele Caini, author of EnTTfast_float 6.1.4, Copyright (c) 2021 The fast_float authorsfmt 9.1.0, Copyright (c) 2012 - present, Victor Zverovichgsl 4.0.0 , Copyright (c) 2015 Microsoft ...
Install operation completed with errors.   Command failed: sh -c 'mkdir -p "/Wwise2023.1.7.8574";chown admin "/Wwise2023.1.7.8574";mkdir -p "/Library/Application Support/Audiokinetic";chown :_wwise_launcher "/Library/Application Support/Audiokinetic";chown -R admin "/Library/Application Support/Audiokinetic/Wwise 2023.1.7.8574";chmod -R ug+rwx,o+rx "/Library/Application Support/Audiokinetic";find ...
When I try to finish the last step, generating checked, there are always some unpleasant notifications, and the Cube never sound.I even tried all the versions available in the Audiokinetic launcher: 2024.1.5 8803, 2024.1.4.8780 and 2023.1.13.8732. This bug looks quite firm with all of them.Time ID Message Platform ParametersMessage 19:24:37 OverrideProjectExternalSourcesOutputPaths Override project ...
Wwise Version 2023.1.0 - Build 8367 After upgrading to this version of WWise, I have found that quite a number of audio files will not convert to Vorbis. (Remain Blue within Project Explorer) . I have confirmed this under the Conversion tab, Original vs. Converted Is this a known issue by chance? Thank you.
Elllooooo! It's very exciting updating to version 2023.1.1 of the Unreal Engine Wwise Integration plugin. Thank you for all your hard work! I would love to put a feature request in for GPU based simulation support with Wwise. Thank you, Martyn
Hi We are unable to get to audio come from the quest 3 headset for a PC VR windows build using UE5 and  wwise 2023.1.7.8574 So far the only way to get headset audio is to manually select it as system audio device from windows task bar. The build is for a windows game with the ability to switch to a VR mode Has any one had any luck with this? Here is the issue our programmer has sent me  ...
I am using the new Unity 6000 and the latest version Wwise 2023.1.7 I am able to play sounds in the Editor and when I build the app for iOS. When I build for Android (using Android Studio and latest version of Android 14) I get an error that the banks cannot be found. I was hoping that the build process will put the banks in the correct folder so Android can find them easily. Am I missing something?
This behavior has been identified as a new bug in Wwise 2023.1: we are working towards a fix: look for ticket number WG-69622 in Release Notes. Note that this bug does not affect earlier version of Wwise (2022.1 and below). I apologize, this was mistakenly posted. I will delete it.
I'm wondering when we might expect an update for 5.6 support / if that is needed The next minor versions of Wwise, 2024.1.6 and 2023.1.14, will introduce support for UE5.6. They are currently scheduled for release on July 2nd and 3rd, respectively.
hello. We are using WWISE 2022.1.9 for the game we are servicing, but we hope WWISE will support PS5 SDK 10.0 to support PS5. Is there a plan for this? We would also like to inquire about support plans for WWISE 2023. thank you
Hello all, Mac Studio 2023, latest version of Wwise here. I'm using the Wwise 101 course and even though at first connecting to remote platform was fine now I can't do it ! In remote connections, Mac shows up as Mac.Studio-lan, Status Not AVailable and IPAddress Local host