Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
hello. We are using WWISE 2022.1.9 for the game we are servicing, but we hope WWISE will support PS5 SDK 10.0 to support PS5. Is there a plan for this? We would also like to inquire about support plans for WWISE 2023. thank you
At Wwise Tour Hilversum 2023, Simon Ashby mentioned that part of the five-year timeline for Wwise is transitioning from MFC (Windows-only) to GTK (cross-platform) for many reasons including most notably, so that Mac users can have a better user experience with a native app. Is that more of a 2028 thing or is there anything y'all can share about project timeline, potential future alpha/beta tests, ...
Hi I'm following the initial Wwise 301 lessons, but I'm encountering some issues connecting Wwise to the Wwise Adventure Game project in Unity. In Unity, I get the following error: ws://127.0.0.1:8080/waapi Connection refused. Meanwhile, in Wwise, when I try to connect to the remote platform, I receive the message "Status: different version 2023.1.1 v7" and the Wwise Adventure Game doesn't show up.
Wwise -> 2023.1.0.8367.2953 Unity -> 2022.3.5f1 Once I click Play in the Unity Editor, it shows up in Remote Connections but only while the Editor is running. - Connecting to the localhost IP doesn't work (even w/ port 24024) - Disabling Firewall - Trying a different Game Discovery port in both the Wwise and Unity Project Settings - Killing the adb.exe processes - Wwise Picker also connects just fine ...
Wwise and sdk Update version form 2022.1.1.8100.2644 to 2023.1.7.8574.3182. Log this error when generate soundbanks in wwise picker window: WwiseUnity: SoundBanks generation error: Wwise | v2023.1.7 | Build no.8574 | (C) 2006-2024. Audiokinetic Inc. All rights reserved. *** Loading Project *** ProjectLoad    Error    SourceControlFailed    Source ...
I'm on Lesson 1 in the course on the Wwise website, and after something I've done Soundbank Manager part just disappeared and I couldn't find it?? I'm pn Mac Studio 2023, Ventura 13.5.1 I found the answer
Hello everyone, I am fairly new to Wwise and have just started off with the Cube tutorial. When I try to connect Wwise to Cube, the Platform appears to be Unknown. It looks like this. I suppose this is the reason my log looks like this: I am using 2023.1.7.8574 version. I however successfully manage to connect Wwise to Cube. I wonder if this is going to cause problems later on throughout ...
Hello, newbie here! I deleted (manually) wwise because I was having problems exporting soundbanks (lesson 102). Now I'm trying to reinstall (mcOS 10.13.6 High Sierra) but the launcher gives me this problem.... Help please!!! "Command failed: sh -c 'mkdir -p "/Applications/Wwise 2023.1.0.8367";chown pippo "/Applications/Wwise 2023.1.0.8367";mkdir -p "/Library/Application Support/Audiokinetic";chown ...
Many thanks for any help! I am using Unreal 5.3.2 and Wwise 2023.1.0.2849_UE53
Since 2021.1 is not in active support (see Wwise Support Policy), this fix will however not be available unless you update to 2022.1 or 2023.1. A known workaround is to set your Windows DPI scaling value to a value below 200%, such as 175%.
Is there a file in Unity (once Wwise has been integrated) that will show you the Wwise editor version that was integrated? E.G. 2023.1.?
AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in :0 at AkInitializer.OnEnable () [0x00013] in :0 Wwise version is 2023.1.0.8367 Unity version is 2022.3 Also running into this. Unity 6000.0.43f1 & Wwise 2023.1.11
Fairly new to WWise, I can't seem to get my Switch Container Event to play in the script. In WWise 2023.1.7.8574. Hello, Can you give more details?
Hi ! UE: 5.3.2 Wwise: V2023.1.0.8365 Just to warn people. We updated Wwise to V2023.1.0.8365 and we have a crash inside AkComponent.cpp. This variable: /** Room the AkComponent is currently in. nullptr if none */ class UAkRoomComponent* CurrentRoom; Is garbage collected while the component may still be ticking, resulting in a crash when calling GetSpatialAudioRoom with a dangling ptr later here: if ...
CommunicationCentral.lib is configured to be linked when Configuration != Shipping, so for Test configuration it will try to look for it (WwiseSoundEngine_2023_1_OptionalModule.Build.cs@113) However, Test configuration is now (2023.1) configured to use Release libs and release version of this lib does not exist because it most likely is only for debugging/dev tools. It was not like that in previous ...
I am using Wwise 2023.1.6, but am also having this same problem on Wwise 2023.1.1 I am trying to generate a SoundBank with everything in my Wwise project including events, audio files, and game syncs such as associated States and RTPCs. The events and audio files were all included successfully, but the game syncs tab for the SoundBank is completely empty (and I cannot drag and drop or copy and paste ...
Hello! I novice at Wwise, I use Wwise 2023.1.0.8367 version. I saw video "Wwise-101 - Lesson 4 - Understanding 3D Position Automation" but I have a problem with automation paths. Program play my first path at list but don't play another paths. What is it and how can I solve this problem? Thanks! 
Title says it all. We get this error code when trying to build our game using UE 5.3 and Wwise 2022.1.8, and we cannot figure out why! We've dumped the audio file cache, removed all the factory plugins, re-added the start events for the unreal engine bank, and many more methods Any help would be greatly appreciated! Same here in UE5.3 and Wwise2023.1.0. Everything works and builds correctly if I'm ...
Removed an error that was in the project by removed a package with a missing link; - Stashed all changes under source control; - Tried upgrading to Wwise 2023.1.also, with the same result. Anyone have had this issue while updating the Wwise integration? Thanks! Try deleting the Library folder, it helped when we upgraded to 23 as well.
We recently updated Wwise in our Unity project to v2023.1.5 and started experiencing many crashes, especially on Mac but also on iOS. The crash we can reproduce more or less reliably happens when a user closes the app on Mac. The stack trace looks like this: Thread 7 Crashed: 0 AkSoundEngine 0x13d49b2c0 AK::JobMgr::Internal::JobManager_dispatchMultiple(AK::JobMgr::DispatchableJobHandle*, unsigned ...