Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
I'm guessing you'd have to manually edit an xml somewhere to do this? Hello! The problem will be fixed in Wwise 2023.1. In the meantime, if you are confortable with C++: You need to modify ReaWwise (https://github.com/audiokinetic/ReaWwise) so: it calls WAAPI ak.wwise.debug.enableAutomationMode with true before importing it calls WAAPI ak.wwise.debug.enableAutomationMode with false after importing ...
Launching WWISE 2023.1.0 does work, but due to compatibility reasons, I need to use 2019.2.15. My personal M1 computer, running MacOS Ventura 13.5.1, is able to launch WWISE 2019.2.15 without issue, so I'm curious if something about 13.6 created specific compatibility issues, or if there is something else at play I'm not looking at. EDIT/UPDATE: It appears that the cause might be due to a peripheral ...
I´m using MAC OS Monterrey on a M1 Pro Macbook Pro, and I´m using WWISE 2023.1.0 It´s a little bit confusing and weird that sometimes when I save, close Wwise and try again something, suddenly it works, but not this time with the sound inside Cube. Please, I´d like to learn the app but there isn´t a "common errors" or something like that to check
Why does LoadBankAsync not have the 'decodebanks' and 'save' options? When I load the banks async, wwise creates an empty DecodedBanks folder in Unity but if I use the LoadBank function with decodebanks set to false, it does not create the empty folder. I use Wwise 2023.1.0 with Unity 2022.3.6.
I've never used the wwise before and as I downloaded it and I found that I cannot open it. I installed two versions of Wwise, which are 2023.1.6 and 2022.1.15., and they are both cannot open. It opened for a while with nothing shows then quit itself. My macOS version is Ventura 13.5. I tried restart the mac, reinstalled the Wwise and open Wwise from the finder. These methods still don't work. Hopefully ...
I placed a Ak Timeline Event Playable on the Timeline. I noticed when `Application.targetFrameRate` is low, event posting will be unstable, no matter how long the playable is. Does anyone encountered similar issue? How do you resolve this problem? I'm using Unity 2022.3.23f1, Wwise 2023.1.4.
We got this warning in Unity that Wwise sound engine doesn't support 16KB page size on Android platform. Do we know when it will support 16KB page size?Thanks! Hello Stefani,Support for 16 KiB memory pages on Android was introduced in Wwise 2023.1.7. You can find the relevant change in the Android 2023.1.7 Release Notes.,Hello Stefani,Support for 16 KiB memory pages on Android was introduced in Wwise ...
Need help? https://audiokinetic.com/faq/contact_sales_rep Mac Message 00:23:25 ExternalSourcesOutputPath External Sources output path: Z:\Applications\Audiokinetic\Wwise 2023.1.0.8367\Cube\Wwise-101_v2021\Lesson 1\Wwise - 101 Lesson 1\GeneratedSoundBanks\Mac Mac Message 00:23:25 SoundBanksOutputPath SoundBanks output path: \\ Mac Fatal Error 00:23:25 WritingBankFileFailed Can't write bank ...
Thanks in advance Wwise Version: 2023.1.6.8555 Game Engine: Unity Engine Unity Version: 2022.3.24f1
Hello, I've recently been attempting to package my game using Unreal 4.27 and with wwise integration 2022.1.4.8202.2651. I've noticed some sounds are not working correctly in the packaged build, and the log states that the bnk files are failing to load or open. [2023.11.19-10.55.37:193][ 0]LogWwiseFileHandler: Error: FWwiseInMemorySoundBankFileState::OpenFile 852598580 (BNK_Locomotion): ...
Im using Unity 2023.2.17 with Wwise version 2022.1.8.8316.2888.
Hello. I am attempting to integrate Wwise (preferably 2023.1.6.8555) into an existing Unreal Engine 5.2 project. On paper, we meet all the requirements to be able to do this (C++, Unreal Engine V#, Wwise V#) according to Release Notes 2023.1.6 However, it keeps throwing the error "Unreal Engine version not supported in the latest Wwise integration version. Previous versions can still be integrated.
Hello. I am integrating (preferably) Wwise 2023.1.6.8555 with Unreal 5.2. However, it is giving the following error. "Unreal Engine version not supported in the latest Wwise integration version. Previous versions can still be integrated." This error appears for all of our 5.2 and 5.1 projects, but does not appear for 5.3/5.4 projects. According to the Release Notes 2023.1.6 This ...
К сожалению при попытке скачивания с сайта, перекидывает на подобную страницу: https://blob-api-builds.gowwise.com/Launcher_2023.2.1.3402/AudiokineticLauncher-2023.2.1.3402.exe?Expires=1703113743&Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cHM6Ly9ibG9iLWFwaS1idWlsZHMuZ293d2lzZS5jb20vTGF1bmNoZXJfMjAyMy4yLjEuMzQwMi9BdWRpb2tpbmV0aWNMYXVuY2hlci0yMDIzLjIuMS4zNDAyLmV4ZSIsIkNvbmRpdGlvbiI6eyJEYXRlTGVzc1RoYW4iOnsiQVdT ...
As far as WAG, there are only 2 versions available to me: - 2019.1.1....which I cannot use - 2023.....which isn't for certification and therefore I cannot use Please, god, someone help me sort this out lol. I've been deleting, uninstalling, installing, upgrading, and swapping versions for ages and I just can't do it anymore!! For computers with Apple Silicon running macOS Ventura 13.5 and up, there ...
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Details:{"reasons": ["Waiting for user to close a modal dialog"], "procedureUri": "ak.wwise.core.object.get"} - Mac osx 14.6.1 (no firewall), Wwise 2023.1.6.8555.3160, Unity 2022.3.42f1 - discoverybroadcast port on both is 24024, WAAPI port on both is 8080, WAAPI IP is 127.0.0.1, wwise authoring is enabled, etc. any thoughts?
Hello, I have installed Unity 2022.3.5f1, Wwise 2023.1.4.8496 and Wwise Adventure Game. When I try to connect to the remote platform in Profiler (Lesson 1:Adding Sound, p. 459 I get an error "Different version (2023.1.1 v7: Wwise expects 2023.1.1 v6)".What does "v6" mean? Shoud I install Wwise 2022 version? I tried also couple other 2023 versions and neither worked. Cheers! Heya, what helped for me ...
I'm trying to start Wwise 101 training. Whenever I open the Profiler to find my computer, nothing is appearing. I'm currently on Wwise 2022.1.9. I've tried with Wwise 2023.1.0 and it doesn't work either. I've tried other suggestions on the forum (turn firewall off, move installation to different drive, etc.) Nothing is working. I've checked to make sure Wwise has Full Disk Access as well. I'm not ...