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기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

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Enhancement Most properties that can be attached to RTPCs can now be controlled by States, which greatly extends dynamic mixing capabilities with Wwise. To get more properties displayed in the State tab of any bus or audio object, simply right-click on the column header and select Configure Columns. This exposes all properties that can be driven by States and allows users to manage this list by adding ...
WG-23786 Fixed: rare crash when using user-defined sends and running out of memory in the Lower pool WG-23787 Fixed: crash in Mixing Desk when right-clicking the attenuation box on a bus WG-23791 Fixed: crash when using motion on game object with send values WG-23836 Fixed: crash or audio corruption when using zero latency stream files and seeking at beginning (for e.g. within interactive music), ...
New Features
Wwise SDK
An independent audio mix can be crafted for each secondary output which opens up interesting sound design avenues and game feedback mechanisms. GenAudio AstoundSound GenAudio AstoundSound® represents a set of incredibly realistic 3D audio technologies AstoundSound® 3D RTI transforms any discrete mono audio input into a highly accurate spherical audio experience. AstoundSound® Fold-down transforms ...
If your app is using a mixable session category (Ambient or PlayAndRecord with the 'mixable' option), the Wwise SDK will mute the background music bus. 어느 세션 카테고리를 사용하든, 개발 앱 오디오가 포그라운드에 있는 동안 이 오디오는 전화 앱 소리와 혼합됩니다. 사용자가 수신 전화로 되돌아갈 경우: Wwise SDK가 오디오 처리를 중지합니다. 다양한 세션 카테고리에서 이어폰 리모컨 조작에 따른 영향 개발 앱의 환경 설정이 AkAudioSessionCategoryAmbient 카테고리를 사용하도록 돼있는 경우: 이어폰에 붙어있는 리모컨 (재생/정지) 버튼을 누르면 백그라운드의 음악 ...
Mac 관련 정보
Wwise SDK - Mac OS X
Upon initialization, if 3D audio is activated, the main mix is configured as 5th-order ambisonic, unless otherwise indicated by the Audio Device's Main Mix Configuration for Binauralization property. If the Audio Device's Allow System Audio Objects property is enabled, then the number of system audio objects supported by the sink is determined by AkPlatformInitSettings::uNumSpatialAudioPointSources.
Call this function to get the speaker configuration of the output (which may not correspond to the physical output format of the platform, in the case of downmixing provided by the platform itself). You may initialize the sound engine with a user-specified configuration, but the resulting configuration is determined by the sound engine, based on the platform, output type and platform settings (for ...
If the configuration of the output device is object-based (io_channelConfig.eConfigType == AK_ChannelConfigType_Objects), io_capabilities can be inspected to determine the channel configuration of the main mix (Ak3DAudioSinkCapabilities::channelConfig), whether or not the output device uses a passthrough mix (Ak3DAudioSinkCapabilities::bPassthrough) and the maximum number of objects that can play ...
Call with in_pfnCallback = NULL to unregister. 참고: The bus in_busID needs to be a mixing bus. 참고: The callback function will not be called for the Master Audio Bus, since the output of this bus is not a bus, but is instead an Audio Device. 참고 스피커 매트릭스 콜백을 이용한 고급 믹스 커스텀화 통합 상세 내용 - 환경과 Game-defined Auxiliary Send AkSpeakerVolumeMatrixCallbackInfo AK::IAkMixerInputContext AK::IAkMixerPluginContext ...
Init
Wwise SDK
Ak_ChannelConfigType_Objects), the plug-in should verify Ak3DAudioSinkCapabilities to determine which inputs it can expect in Execute (main mix, passthrough, objects). in_3dCapabilities3D capabilities of the output device sink plug-in. If io_rFormat is not object-based, this can be ignored and only the main mix will be submitted to Execute().
Wwise SDK 2024.1.8 AKIAkMixerPluginContext ◆ ComputeSpeakerVolumesPanner() virtual AKRESULT AK::IAkMixerPluginContext::ComputeSpeakerVolumesPanner ( AkSpeakerPanningType  in_ePannerType, const AkVector &  in_position, AkReal32  in_fCenterPct, AkChannelConfig  ...
EnableMetering
Wwise SDK
Wwise SDK 2024.1.8 AKIAkMixerPluginContext ◆ EnableMetering() virtual void AK::IAkMixerPluginContext::EnableMetering ( AkMeteringFlags  in_eFlags) pure virtual Set flags for controlling computation of metering values on the mix buffer. Pass AK_NoMetering to disable metering. 참고 AK::AkMetering
GetBusType
Wwise SDK
Wwise SDK 2024.1.8 AKIAkMixerPluginContext ◆ GetBusType() virtual AkUInt32 AK::IAkMixerPluginContext::GetBusType ( ) pure virtual DEPRECATED. Get the type of the bus on which the mixer plugin is instantiated. AkBusHierachyFlags is a bit field, indicating whether the bus is the master (top-level) bus or not, and whether it is in ...
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
~
Wwise SDK
AK::IAkGameObjectPluginInfo ~IAkGlobalPluginContext() : AK::IAkGlobalPluginContext ~IAkLowLevelIOHook() : AK::StreamMgr::IAkLowLevelIOHook ~IAkMixerPluginContext() : AK::IAkMixerPluginContext ~IAkPlatformContext() : AK::IAkPlatformContext ~IAkPlugin() : AK::IAkPlugin ~IAkPluginContextBase() : AK::IAkPluginContextBase ~IAkPluginMemAlloc() : AK::IAkPluginMemAlloc ~IAkPluginParam() : AK::IAkPluginParam ...
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
~
Wwise SDK
AK::IAkGameObjectPluginInfo ~IAkGlobalPluginContext() : AK::IAkGlobalPluginContext ~IAkLowLevelIOHook() : AK::StreamMgr::IAkLowLevelIOHook ~IAkMixerPluginContext() : AK::IAkMixerPluginContext ~IAkPlatformContext() : AK::IAkPlatformContext ~IAkPlugin() : AK::IAkPlugin ~IAkPluginContextBase() : AK::IAkPluginContextBase ~IAkPluginMemAlloc() : AK::IAkPluginMemAlloc ~IAkPluginParam() : AK::IAkPluginParam ...
AkCommonDefs.h
Wwise SDK
Depending on when this struct is generated, you may get metering data computed in the previous frame only. 더 자세히 ...   struct  Ak3dData   struct  AkBehavioralPositioningData  Positioning data inherited from sound structures and mix busses. 더 자세히 ...   struct  AkPositioningData  Positioning data of 3D audio objects. 더 자세히 ...   struct  Ak3DAudioSinkCapabilities   class  AkAudioBuffer   네임스페이스 namespace ...
AkMurMurHash.h
Wwise SDK
Wwise SDK 2024.1.8 AKToolsCommon 매크로 | 함수 AkMurMurHash.h 파일 참조 #include <AK/SoundEngine/Common/AkTypes.h> #include <AK/Tools/Common/AkBitFuncs.h> 이 파일의 소스 코드 페이지로 가기 매크로 #define MURMUR3_SEED   ( 0x41545731 )   #define MURMUR3_C1   ( 0xcc9e2d51 )   #define MURMUR3_C2   ( 0x1b873593 )   #define MURMUR3_C3   ( 0xe6546b64 )   함수 AkForceInline AkUInt32 AkHashMurMurMix32 (AkUInt32 ...
함수
Wwise SDK
AkDelete() : AkObject.h AkDisjoint() : AkSet.h AkHash() : AkHashList.h , AkString.h AkHashMurMur32() : AkMurMurHash.h AkHashMurMurMix32() : AkMurMurHash.h AkHashMurMurMix64() : AkMurMurHash.h AkIntersect() : AkSet.h AkIntersection() : AkSet.h AkIsSubset() : AkSet.h AkMotionInitializeScePadFunctions() : AkMotionSinkScePadHelpers.h AKSIMD_ADDSUB_V4F32() : AkSimd.h AKSIMD_AND_V4F32() : AkSimd.h AKSIMD_CEIL_V4F32() ...
ProfilingID 34  { 35  enum ProfilingID 36  { 37  AudioFrameBoundary = 1, 38  AudioVoiceStarvation, 39  CAkLEngine_AnalyzeMixingGraph, 40  CAkLEngine_PreprocessSources, 41  CAkLEngine_VoiceTask, 42  CAkLEngine_VoiceTaskParallelAsync, 43  AkPerf_PostPipelineStats, 44  CommunicationCentral_Process, 45  JobMgr_WorkerFunction, 46  SwVoice ...