Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
OpenSSL
Wwise 도움말
For written permission, please contact openssl-core@openssl.org. 5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project. 6. Redistributions of any form whatsoever must retain the following acknowledgment: "This product includes software developed by the OpenSSL Project for use in the OpenSSL ...
Licensee wants to extend the use of the AUDIOKINETIC Wwise Technology to other Licensee Platforms, or purchase additional plug-ins, Licensee needs to contact sales@audiokinetic.com 3.3License Key (continued) Project Leaders may only disclose the License Key to its faculty and students currently engaged in its academic programs, and only for non-commercial academic and research purposes. ...
AI 기술의 발전과 응용을 목표로 하는 6개의 플래그십 프로젝트를 진행하고 있다. 더 자세한 내용은 https://ai.sony에서 확인할 수 있다. 연락처 Sony AI 레베카 가르시아 (Rebecca Garcia) rebecca.garcia@sony.com sonyai-pr-release@sony.com Audiokinetic media contact: 노어 알 하무드(Nour Al Hammoud) Audiokinetic, Inc. nhammoud@audiokinetic.com
  ReaOpen은 오디오 파일을 선택하고 원래의 REAPER 프로젝트를 쉽게 열 수 있는 무료의 가벼운 프로그램입니다. Windows와 Mac 모두에서 실행되며 Wwise, Explorer/Finder 및 REAPER 자체에 통합될 수 있습니다. 지난번에는 WAAPI Transfer를 사용하여 REAPER에서 Wwise로 무언가를 보내는 방법에 대해 이야기했습니다. 오늘은 그 반대의 경우를 다루겠습니다.     기본적으로 Game Audio Connect 플러그인과 함께 제공되는 Open in Nuendo 명령처럼 작동합니다. 프로그램의 핵심은 Jeremy Roggers aka JerContact에 의해 Open project from clipboard라고 불리는 스크립트의 수정 버전입니다. 만약 여러분이 ...
Events like GameSoundCon are also a great option for folks in game audio.If you have any questions about this list, feel free to contact me through the school’s email on our site, SoVGA.com. Our Discord is also a great spot to connect with around 900 folks part of the SoVGA community: Discord.com/invite/K36rCekacM 1) Prepare If you're planning to go to GDC talks, a good way to get ready for them is ...
If you have any questions, contact me at any time via the email on our School of Video Game Audio  site, and I'll do my best to help out!  1. Prepare If you're planning to go to GDC talks then a good way to get ready for them is by watching free GDC vault videos from last year and earlier. It'll just give a good idea of what type of presentations you like and can also give you an idea of which ones ...
To follow IAM on social media: Twitter : https://twitter.com/IAM_MTL FB : https://www.facebook.com/InteractiveAudioMontreal/ Contact : info@interactiveaudiomontreal.com
Series #12 February 13, 2020 Fanny Rebillard and David Viens at IAM-CIRMMT explore what archiving means and it's role in keeping record of video game sound. For more information about IAM events: http://www.interactiveaudiomontreal.com/ To follow IAM on social media: Twitter : https://twitter.com/IAM_MTL FB : https://www.facebook.com/InteractiveAudioMontreal/ Contact : info@interactiveaudiomontreal.
Designed Element Considerations 01:13:35 Tale of the Red Deer & Sound Stories 01:19:22 Metal Bending Strategy 01:25:46 Contact Microphones 01:33:34 Creative Applications of Physics Sounds 01:35:37 UCS Naming Standardizations 01:41:43 The Power of Reaper 01:44:15 Community Contributions 01:45:00 Strata, Free Samples, Physics Hands-On 01:47:18 Wrap Up and Thanks! Audiokinetic: https://www.audiokinetic.
If you’ve talked with any of the Licensing team here at AK, choose them from the ‘Audiokinetic Contact’ list.  This way, we don’t assign your project to someone else, if you already know one of my team here.5. Project Description is a required field, but it’s VERY vague.  We’ve had folks type ‘it’s a game’.  Technically legit, but… come on now :).  We’ve also had folks literally paste their giant ...
Programmers, Sound Designers, Composers, Audio Programmers, Producers, even Exec Producers and other business contacts on your end. The more information we have about who’s doing what on your project, the better we can work with you. Far too often, we have projects with a single user in our system, then that user leaves and the rest of the team has no idea how to update their license key, for example.
In a vacuum, there is no air or medium for sound waves to travel; therefore, the only way to hear anything is either through direct impact or via vibrations when in contact with a solid object. Even like this, properties of the original sound change drastically until the vibrations finally reach the enclosed atmosphere of the space suit. The effect is similar to listening underwater, but much more ...
Parasite  We started to record lots of source material such as piano string scrap or underwater movements with the great custom contact mic and hydrophone from Jez Ryley. Contact mic was very convenient for what we were looking for because we do not need to cheat with plug-in to make the sound feel “inner”. Then we only did layer with the raw material and add an LFO to create the rhythm that would ...
Andy Martin
제작자 명단
Seattle video game companies, he can be found out in the woods, patiently listening for birds and insects, stalking railways for excellent train pass-bys, and putting contact microphones on weird sounding objects. Lately, he can be found way out in the wilderness of the Pacific Northwest, recording for The Northwest Soundscapes Project.
El Zorro Azul
제작자 명단
Our team works composition, sound design, audio implementation, foley, field recording, dynamic mixing, dialogue recording and audio programming. We are innovative team from Argentina that is working in the industry for years now. Dont doubt in contact us.
Joe Hudson Sound Design
제작자 명단
We provide sound design and Implementation services for video games to meet the demands of any project. contact me to say hi! JoeHudsonSoundDesign@gmail.com
Mourad Bennacer
제작자 명단
Contact : wave@embody.audio - Audio director // Sound designer // Music Composer - Based in Montréal - Specialities : 3D Audio electronic music, immersive installations, interactive projects, AR / VR - Directeur audio // Concepteur sonore // Compositeur - Basé à Montréal - Spécialisation : Audio immersif, installations interactives, RA / RV
Sweet Justice Sound
제작자 명단
Sweet Justice is an interactive audio production studio founded by industry veterans. We take the time to get to know our clients and their projects. Based in the sound of England, we have many decades of experience on the front line of the games industry. We have also won multiple awards for our work within interactive audio. Please contact us through our website our one of our social media links ...
World Class Mastering, LLC.
제작자 명단
World Class Mastering, LLC is a top-tier audio facility that provides high-end audio processing, sound design, and interactive audio implementation. For more information please contact: www.worldclassmastering.com info@worlclassmastering.com
UmbrTone
제작자 명단
Umbr Tone is a Seoul(Korea) based music studio. We create music and sound on the basis of communicating with clients. Please feel free to contact!