Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
GetDownstreamGain
Wwise SDK
Wwise SDK 2024.1.7 AKIAkPluginContextBase ◆ GetDownstreamGain() virtual AkReal32 AK::IAkPluginContextBase::GetDownstreamGain ( ) pure virtual Get the cumulative gain of all mixing stages, from the host audio node down to the device end point. Returns 1.f when the node is an actor-mixer (voice), because a voice may be routed to several ...
fPathGain
Wwise SDK
Wwise SDK 2024.1.7 AkEmitterListenerPair ◆ fPathGain AkReal32 AkEmitterListenerPair::fPathGain Emitter-listener-pair-specific overall gain that scales fDryMixGain, fGameDefAuxMixGain and fUserDefAuxMixGain AkTypes.h 파일의 837 번째 라인에서 정의되었습니다. 다음에 의해서 참조됨 : PathGain().
AkTypes.h 파일의 805 번째 라인에서 정의되었습니다. 다음을 참조함 : ConnectionType_Direct, ConnectionType_GameDefSend, ConnectionType_UserDefSend, fDryMixGain, fGameDefAuxMixGain, fUserDefAuxMixGain.
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
s
Wwise SDK
SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() : AkChannelConfig SetStandardOrAnonymous() : AkChannelConfig SetStreamName() : AK::IAkAutoStream , AK::IAkStdStream , AkAsyncFileOpenData SetTarget() : AK::CAkValueRamp ...
~
Wwise SDK
AK::IAkGameObjectPluginInfo ~IAkGlobalPluginContext() : AK::IAkGlobalPluginContext ~IAkLowLevelIOHook() : AK::StreamMgr::IAkLowLevelIOHook ~IAkMixerPluginContext() : AK::IAkMixerPluginContext ~IAkPlatformContext() : AK::IAkPlatformContext ~IAkPlugin() : AK::IAkPlugin ~IAkPluginContextBase() : AK::IAkPluginContextBase ~IAkPluginMemAlloc() : AK::IAkPluginMemAlloc ~IAkPluginParam() : AK::IAkPluginParam ...
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
s
Wwise SDK
SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() : AkChannelConfig SetStandardOrAnonymous() : AkChannelConfig SetStreamName() : AK::IAkAutoStream , AK::IAkStdStream , AkAsyncFileOpenData SetTarget() : AK::CAkValueRamp ...
~
Wwise SDK
AK::IAkGameObjectPluginInfo ~IAkGlobalPluginContext() : AK::IAkGlobalPluginContext ~IAkLowLevelIOHook() : AK::StreamMgr::IAkLowLevelIOHook ~IAkMixerPluginContext() : AK::IAkMixerPluginContext ~IAkPlatformContext() : AK::IAkPlatformContext ~IAkPlugin() : AK::IAkPlugin ~IAkPluginContextBase() : AK::IAkPluginContextBase ~IAkPluginMemAlloc() : AK::IAkPluginMemAlloc ~IAkPluginParam() : AK::IAkPluginParam ...
p
Wwise SDK
Wwise SDK 2024.1.7   - p - P : AkLine padding : AkChannelEmitter panBF : AkBehavioralPositioningData panDU : AkBehavioralPositioningData panLR : AkBehavioralPositioningData pannerType : AkPositioningInfo panSpatMix : AkBehavioralPositioningData panType : AkBehavioralPositioningData params : AkImageSourceSettings , AkReflectImageSource parentID : AkObjectInfo passthroughMixConfig : AkOutputDeviceMeteringC ...
See the documentation for each option to learn which category they affect. 참고 AkPlatformInitSettings AkAudioSessionCategory AkAudioSessionProperties 열거형 멤버AkAudioSessionCategoryOptionMixWithOthers Same as AVAudioSessionCategoryOptionMixWithOthers. Only affects PlayAndRecord and Playback categories. AkAudioSessionCategoryOptionDuckOthers Same as AVAudioSessionCategoryOptionDuckOthers. Implicitely ...
EmitterAngle() constAkEmitterListenerPairinline fApertureAkEmitterListenerPair fDiffractionAkEmitterListenerPair fDistanceAkEmitterListenerPair fDryMixGainAkEmitterListenerPair fEmitterAngleAkEmitterListenerPair fGameDefAuxMixGainAkEmitterListenerPair fListenerAngleAkEmitterListenerPair fObstructionAkEmitterListenerPair fOcclusionAkEmitterListenerPair fPathGainAkEmitterListenerPair fScalingFactorAkEmi ...
ProfilingID 34  { 35  enum ProfilingID 36  { 37  AudioFrameBoundary = 1, 38  AudioVoiceStarvation, 39  CAkLEngine_AnalyzeMixingGraph, 40  CAkLEngine_PreprocessSources, 41  CAkLEngine_VoiceTask, 42  CAkLEngine_VoiceTaskParallelAsync, 43  AkPerf_PostPipelineStats, 44  CommunicationCentral_Process, 45  JobMgr_WorkerFunction, 46  SwVoice ...
The default behavior is to use the maximum of all surfaces' transmission loss values. 235  /// 236  /// Transmission loss is applied on the mix connection between the emitter and the listener for the dry path, and between the emitter and the room for the wet path. 237  /// The transmission loss value is converted to volume attenuation, low-pass and/or high-pass filtering, using the transmission ...
False if source context contains at least one value that is not the default. 463  bool isDefault; 464  465  // Required downmix normalization gain (linear), 1 if not available / desired. 466  float downmixNormalizationGain; 467  }; 468  469  struct ConvertedFileInfo 470  { 471  uint32_t dataSize = 0; ///< Actual size of data, taking duration ...
Effect가 Audio Object를 처리하는 방식은 Effect가 삽입된 버스 유형과 Effect가 Object Processor인지 여부에 따라 다릅니다. 다음 섹션에서는 각 가능성에 대한 자세한 내용을 보여줍니다.“Effects inserted on a mixing bus”“Effects inserted on a Processing Audio Objects bus”“Object Processor”Effects inserted on a mixing busEffect가 믹싱 버스에 삽입되면 믹싱 단계가 항상 버스 처리의 시작 부분에 적용됩니다. 그렇기 때문에 버스의 여러 입력이 단일한 오디오 스트림으로 믹싱됩니다. 또한 위치 지정 변환도 믹싱 단계 도중 적용됩니다. 버스에 삽입되는 각 Effect는 한 ...
Mono와 Stereo 오브젝트는 Passthrough Mix 안에서 믹싱되며 다른 모든 오브젝트는 Main Mix에서 믹싱됩니다. 이 기본 작동 방식은 버스 계층 구조나 개별적인 음원에서 Wwise System Output Settings Metadata 플러그인을 추가하여 덮어쓸 수 있습니다. Audio Device Effect는 모든 3D Audio 데이터(Main Mix, Passthrough Mix, System Audio Object)를 수신하는 3D Audio-aware Effect이며 한 번의 실행 단계에서 모든 데이터에 Effect를 적용합니다. Gain # 설명 - 3D Audio가 활성화되었을 ...
View Groups을 사용하여 특정 뷰(오브젝트)의 콘텐츠를 Binding Group 콘텐츠에 바인딩할 수 있습니다. You could, for example, map the objects of the Mixing Desk to a control surface.View Group은 어떤 뷰의 오브젝트들과 연결된 바인딩을 담고 있으며 뷰에서 색인(index)이라는 말로 식별할 수 있습니다.View Group을 지원하는 뷰와 이 뷰의 색인(index) 할당 방식은 아래와 같습니다.Mixing Desk: 각 세로 스트립마다 색인 하나.List View, Query Editor, Reference View, Master-Mixer Console: 각 행마다 색인 하나.Property Editor, Effect Editor ...
Audio Device Meter
Wwise 도움말
The Audio Device Meter view displays the levels of the three possible output streams of an Audio Device: Main mixPassthrough오브젝트The Main mix and Passthrough meters show the values per channel, while the Objects meter shows the value per System Audio Object. Refer to “The role of the System Audio Device” to understand how audio is sorted into these three streams. The color of the meters are:-6 dB 미만은 ...
An active feedback connection was detected in the voice graph, with an Audio Objects bus as the destination. Feedback connections for Audio Objects buses are not suppported. Therefore, we recommend that you change the bus configuration to one that performs a mixdown of its input connections, such as "Same as Main Mix" or a specific speaker configuration. Alternatively, if the feedback connection was ...