Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
Hello! We are having strange bug in our project in Unity (2022.3.20f1) using Wwise 2023.1.4. Because of maps in game are procedurally generated we are adding prefabs with Multi Position type ambient sources (Ocean and Lakes) through code. But something went wrong, and every time with new map there's extra sounds are adding in the air, where it shouldn't be (due to top down view it is very noticeable).
Since UE4 now pretty much only uses VS 2015. https://www.audiokinetic.com/qa/2023/wwise-intergration-error-ue4editor-akaudio-dll-missing Secondly, it seems to me that you did not integrate UE4 with Wwise's build of UE4. https://github.com/audiokinetic/WwiseUE4Integration Which can be found there^. Because via your description you added an audiokinetic folder, you should not need to do that. In ...
Hi I'm trying to automate generating soundbanks using waapi through CI. Using Wwise2023.1.3.8471 I'm starting the server like this: "$env:WWISEROOT\Authoring\x64\Release\bin\WwiseConsole.exe" -ArgumentList "waapi-server `"C:\path\to\my\WwiseProject.wproj`" --allow-migration" then using python to call  client = WaapiClient() result = client.call("ak.wwise.core.soundbank.generate", {     ...
I have installed the latest version of Wwise (2023 version) on a 2023 Macbook pro M2 but cannot open the program. It actually opened once or twice after 5 mins of waiting but I couldn't interact with it and it crashed after 39 seconds and won't open at all now. Any suggestions? We know of an issue that started occurring since Ventura 13.5 on Apple Silicon, which was fixed with the release of 2022.
Wwise version: 2023.1.6.85554. Before generating, we tried:Clearing the audio file cache (clear-audio-file-cache).Completely deleting old Soundbanks before generation.5. The project settings for Soundbanks in the Wwise UI match those used for console generation.
Hi has anyone got issues with Unreal's logs spammed by similiar lines in some rooms? LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == in_zone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkDiffractionEdge.cpp, line: 340 LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == ViewZone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\ ...
The Audiokinetic Launcher version 2023.1.1.2840 contains the fix for this issue, it was released on July 18th.
Hi, I have installed the new recommended versions for the 301 course (wag 2023.1.4.8496.286 / unity 2022.3.5f1 / wwise 2023.1.0.8367) but there is no "Open in Unity" button. Any idea ? Thx
Details: { "reasons": [ "Waiting for user to close a modal dialog" ], "procedureUri": "ak.wwise.core.object.get" }Wwiseバージョン:2023.1.9.8628Unity:2022.3.42f1
I applied a filter to the voices graph in the advanced profiler whilst following the 301 course. However, I now cannot remove this filter. I try selecting "None" at the top of the filters list, but "OK" is greyed out so I am forced to have a filter of some kind. Using Wwise 2023.1.9. Any suggestions how to clear the filter? Found the answer. Found it. Seems in this version of Wwise there is a small ...
Will WWISE work with Unreal 5.3 now or do I have to wait until the new beta is in properly released for it to integrate through WWISE Launcher? I was using Unreal 5.2.1 with WWISE current release. Now I have Unreal 5.3 and am sticking with that until release of my game, but do I have to have zero audio until the 2023.1.0 is released out of Beta, as I can't seem to find a way to integrate things ...
The following warnings appear in our logs when running automated tests. They happen because developers are creating test characters and don't add the AK component. LogBlueprintUserMessages: [AnimNotify_AkEvent_C_3] WARNING: AkComponent has been created in the notify. It will be using default values for all properties. LogBlueprintUserMessages: [AnimNotify_AkEvent_C_3] WARNING: Should you wish to use ...
LogAkAudio: Error: Failed to post invalid AkAudioEvent on component 'AkComponent'   I keep getting 46 error messages when running Unreal. Do you have any idea what this means? Do you know a solution?   *Using Unreal v5.3 Wwise v2023.1.3.847  
Hi everyone, I'm experiencing a persistent issue with integrating Wwise with Unreal Engine 5.3. Despite following all the setup instructions, my .bnk files are not being converted to .uasset files, which means they are not recognized in Unreal Engine. Setup Details: Wwise Version: 2023.1.4.8496.3012 Unreal Engine Version: 5.3 Integration Method: Followed both automatic and manual integration methods ...
Hello, I am trying to take the Wwise 301 certification course, but every time I try to download the Wwise 2019.1.11.14, I get an error upon opening the program (Wwise has quit unexpectedly). I am using Mac OS Monterey 12.6. How am I supposed to take the course and follow along if I can't download the correct version? Is there another version that will work with the certification? I am able to download ...
Does anyone know what this means? The log is not very helpful.   Operating System: macOS Sonoma 14.4.1, M1 Pro hardware Wwise Launcher: 2023.2.4.3909 Unity version: 2022.3.20f1 Starting Wwise version: 2021.1.10 Target Wwise version: 2021.1.14  
This issue does not occur if you open the prefab and enter the prefab editor, nor does it occur when you enter play mode.This was tested and seen with Wwise version 2023.1.9.8628, and Wwise version 2024.1.1.8691, using Unity 2022.3.26f1 and 2022.3.55f1.If anyone knows why this might be happening, or what can be done to not have this be spamming, that'd be great.Thanks!
Missing".  https://drive.google.com/file/d/1m3JmTvLYVTVJ0L-p9fspWVZES7ozSONR/view?usp=drive_link https://drive.google.com/file/d/1m3JmTvLYVTVJ0L-p9fspWVZES7ozSONR/view?usp=drive_link   Wwise 2023.1.0  UE5.2   In Unreal, open the Wwise Browser and click on Reconcile Selected (top right corner) my guy 'Please provide more information - at least 12 characters' says wise my guy ...