Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

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NULL  ) Registers a callback to be called to allow the game to access metering data from any mixing bus. You may use this to monitor loudness at any point of the mixing hierarchy by accessing the peak, RMS, True Peak and K-weighted power (according to loudness standard ITU BS.1770). See 스피커 매트릭스 콜백을 이용한 고급 믹스 커스텀화 for an example. The callback must be registered once ...
Wwise SDK 2024.1.9 AKIAkEffectPluginContext 모든 멤버 목록 | Public 멤버 함수 | Protected 멤버 함수 AK::IAkEffectPluginContext 클래스 참조abstract #include <IAkPlugin.h> AK::IAkEffectPluginContext에 대한 상속 다이어그램 : Public 멤버 함수 virtual bool IsSendModeEffect () const =0   virtual IAkVoicePluginInfo * GetVoiceInfo ()=0   virtual IAkMixerPluginContext * GetMixerCtx ()=0   For object processors: ...
You may use the returned volume matrix with IAkPluginServiceMixer::MixNinNChannels. Supported ambisonic configurations are full-sphere 1st to 5th order. 반환값 AK_InvalidParameter if in_cfgAmbisonics is not an ambisonic configuration. AK_InvalidParameter if in_cfgAmbisonics does not have enough channel for a valid ambisonic configuration of the specified order. AK_InvalidParameter if in_samples contains ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ ComputePlanarVBAPGains() virtual AKRESULT AK::IAkMixerPluginContext::ComputePlanarVBAPGains ( AkReal32  in_fAngle, AkChannelConfig  in_outputConfig, AkReal32  in_fCenterPerc, AK::SpeakerVolumes::VectorPtr  out_vVolumes  ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ Compute3DPositioning() [1/2] virtual AKRESULT AK::IAkMixerPluginContext::Compute3DPositioning ( AkReal32  in_fAngle, AkReal32  in_fElevation, AkReal32  in_fSpread, AkReal32  in_fFocus, ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ Compute3DPositioning() [2/2] virtual AKRESULT AK::IAkMixerPluginContext::Compute3DPositioning ( const AkWorldTransform &  in_emitter, const AkWorldTransform &  in_listener, AkReal32  in_fCenterPerc, AkReal32  ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkMixerPluginContext::ComputePositioning ( const AkPositioningData &  in_posData, AkChannelConfig  in_inputConfig, AkChannelConfig  in_outputConfig, AK::SpeakerVolumes::MatrixPtr  ...
Playback priority of the audio object may be used by the audio endpoint when there are more audio objects than the available hardware objects to determine which audio objects should be mixed as hardware objects in priority and which can be mixed to a lower resolution 3D bed. 참고 Defining Playback Priority AkAudioObject AkPriority IAkPlugin.h 파일의 1851 번째 라인에서 정의되었습니다.
AkInputMapSlot
Wwise SDK
Wwise SDK 2024.1.9 모든 멤버 목록 | Public 멤버 함수 | Public 속성 AkInputMapSlot< KEY, USER_DATA > 구조체 템플릿 참조 Structure of an entry in the AkMixerInputMap map. 더 자세히 ... #include <AkMixerInputMap.h> Public 멤버 함수  AkInputMapSlot ()  User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. 더 자세히 ...   bool operator== ...
AkPositioningData
Wwise SDK
Wwise SDK 2024.1.9 모든 멤버 목록 | Public 속성 AkPositioningData 구조체 참조 Positioning data of 3D audio objects. 더 자세히 ... #include <AkCommonDefs.h> Public 속성 Ak3dData threeD  3D data used for 3D spatialization. 더 자세히 ...   AkBehavioralPositioningData behavioral  Positioning data inherited from sound structures and mix busses. 더 자세히 ...   상세한 설명 Positioning data of 3D audio objects. AkCommonDefs.
pContext
Wwise SDK
Wwise SDK 2024.1.9 AkSpeakerVolumeMatrixCallbackInfo ◆ pContext AK::IAkMixerInputContext* AkSpeakerVolumeMatrixCallbackInfo::pContext Context of the current voice/bus about to be mixed into the output bus with specified base volume and volume matrix. AkCallback.h 파일의 175 번째 라인에서 정의되었습니다.
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
e
Wwise SDK
EnableDiffractionOnBoundaryEdges : AkGeometryParams enableHeightSpread : AkBehavioralPositioningData EnableMetering() : AK::IAkMixerPluginContext EnableWidget() : AK.Wwise::Plugin::V1::FrontendModel , ak_wwise_plugin_host_frontend_model_v1 End() : AK::Win32::DeviceCollection , AkArray< T, ARG_T, TAlloc, TGrowBy, TMovePolicy > , AkHashList< T_KEY, T_ITEM, T_ALLOC > , AkHashListBare< ...
r
Wwise SDK
Backend > , ak_wwise_plugin_undo_event_v1 refCount : AkDbString< TAlloc, T_CHAR >::Entry RegisterAnonymousConfig() : AK::IAkMixerPluginContext RegisterCodec() : AK::IAkGlobalPluginContext RegisterGlobalCallback() : AK::IAkGlobalPluginContext RegisterPlugin() : AK::IAkGlobalPluginContext Release() : AkDbString< TAlloc, T_CHAR > , AkWwiseErrorHandler , CAkSmartPtr< T > ReleaseBuffer() ...
s
Wwise SDK
SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() : AkChannelConfig SetStandardOrAnonymous() : AkChannelConfig SetStreamName() : AK::IAkAutoStream , AK::IAkStdStream , AkAsyncFileOpenData SetTarget() : AK::CAkValueRamp ...
t
Wwise SDK
T_KEY, T_MAPSTRUCT, T_ALLOC, KEY_POLICY, LIST_POLICY > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > , AkMixerInputMap< KEY, USER_DATA > , AkRingBuffer< T, TAlloc > , AkStringData< TAlloc, T_CHAR > , AkXMLErrorMessageTranslator TermDB() : AkDbString< TAlloc, T_CHAR > TerminateMarkerNotificationService() : AK::IAkPluginServiceMarkers TermSphericalVBAP() : ...
u
Wwise SDK
CAkLock uNnProfilerHeartbeat : AkPlatformInitSettings UnpinFileInCache() : AK::IAkStreamMgr UnregisterAnonymousConfig() : AK::IAkMixerPluginContext UnregisterGlobalCallback() : AK::IAkGlobalPluginContext UnrotateVector() : AkQuaternion Unset() : AkHashList< T_KEY, T_ITEM, T_ALLOC > , AkHashListBare< T_KEY, T_MAPSTRUCT, T_ALLOC, KEY_POLICY, LIST_POLICY > , AkSortedKeyArray< T_KEY, T_ITEM ...
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
e
Wwise SDK
Wwise SDK 2024.1.9   - e - EmitterAngle() : AkEmitterListenerPair Empty() : AkFifoQueue< T, TDEFAULT, TAlloc > EnableMetering() : AK::IAkMixerPluginContext EnableWidget() : AK.Wwise::Plugin::V1::FrontendModel End() : AK::Win32::DeviceCollection , AkArray< T, ARG_T, TAlloc, TGrowBy, TMovePolicy > , AkHashList< T_KEY, T_ITEM, T_ALLOC > , AkHashListBare< T_KEY, T_MAPSTRUCT ...
r
Wwise SDK
Wwise::Plugin::V1::DynamicUndoEvent< BackendDerivedClass > , AK.Wwise::Plugin::V1::UndoEvent< Backend > RegisterAnonymousConfig() : AK::IAkMixerPluginContext RegisterCodec() : AK::IAkGlobalPluginContext RegisterGlobalCallback() : AK::IAkGlobalPluginContext RegisterPlugin() : AK::IAkGlobalPluginContext Release() : AkDbString< TAlloc, T_CHAR > , AkWwiseErrorHandler , CAkSmartPtr< ...