Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
_n_x_2_ak_platform_funcs_8h_source
Wwise SDK
Platform-specific thread properties definition. 51 //----------------------------------------------------------------------------- 52 struct AkThreadProperties 53 { 54 AkInt32 nPriority; ///< Thread priority. 0=highest, 31=lowest. 55 size_t uStackSize; ///< Thread stack size. 56 int iIdealCore; ///< Preferred core number: see nn::os::SetThreadCoreMask documentation.
_win32_2_ak_platform_funcs_8h_source
Wwise SDK - Windows
Platform-specific thread properties definition. 48 //----------------------------------------------------------------------------- 49 struct AkThreadProperties 50 { 51 int nPriority; ///< Thread priority 52 AkUInt32 dwAffinityMask; ///< Affinity mask 53 AkUInt32 uStackSize; ///< Thread stack size. 54 }; 55 56 //------------------------------------------------------ ...
_p_s4_2_ak_platform_funcs_8h_source
Wwise SDK
Platform-specific thread properties definition. 43 //----------------------------------------------------------------------------- 44 struct AkThreadProperties 45 { 46 int nPriority; ///< Thread priority 47 SceKernelCpumask dwAffinityMask; ///< Affinity mask 48 size_t uStackSize; ///< Thread stack size 49 int uSchedPolicy; ///< Thread ...
_p_s5_2_ak_platform_funcs_8h_source
Wwise SDK
Platform-specific thread properties definition. 44 //----------------------------------------------------------------------------- 45 struct AkThreadProperties 46 { 47 int nPriority; ///< Thread priority 48 SceKernelCpumask dwAffinityMask; ///< Affinity mask 49 size_t uStackSize; ///< Thread stack size 50 int uSchedPolicy; ///< Thread ...
_common_2_ak_types_8h_source
Wwise SDK
Auxilliary bus ID 66 typedef AkInt16 AkPluginParamID; ///< Source or effect plug-in parameter ID 67 typedef AkInt8 AkPriority; ///< Priority 68 typedef AkUInt16 AkDataCompID; ///< Data compression format ID 69 typedef AkUInt16 AkDataTypeID; ///< Data sample type ID 70 typedef AkUInt8 AkDataInterleaveID; ///< Data interleaved state ...
상위 레벨 Stream Manager API 설명
Wwise SDK
AkUInt32 uSizeTransferred; eResult = pStream->Read( pBuffer, BUFFER_SIZE, true, // 차단 AK_DEFAULT_PRIORITY, // 기본 우선 순위. 0, // 작업 시간 0: 데이터가 '지금 바로' 필요함 (물론 이미 늦은 것이 됨). uSizeTransferred ); // 반환 코드 확인. if ( eResult != AK_Success ) { printf( "Read failed.\n" ); bSuccess = false; goto stdstmbasictest_cleanup; } // 테스트: 파일 끝에 도달하지 ...
AkTypes.h
Wwise SDK
Plugin 더 자세히 ... #define AKPLUGINID_IMPACTER (184) #define AKPLUGINID_SYSTEM_OUTPUT_META (900) System output metadata 더 자세히 ... #define AKPLUGINID_AUDIO_OBJECT_ATTENUATION_META (901) Attenuation curve metadata 더 자세히 ... #define AKPLUGINID_AUDIO_OBJECT_PRIORITY_META (902) Audio object priority metadata 더 자세히 ... #define AKEXTENSIONID_SPATIALAUDIO (800) Spatial Audio 더 자세히 ..
_ak_sound_engine_8h_source
Wwise SDK
The files will remain cached until UnpinEventInStreamCache is called, or a higher priority pinned file needs the space and the limit set by 990 /// uMaxCachePinnedBytes is exceeded. 991 /// \remarks The amount of data from the start of the file that will be pinned to cache is determined by the prefetch size. The prefetch size is set via the authoring tool and stored in the sound banks. ...
a
Wwise SDK
IAkPlugin.h AK_DECLARE_PLUGIN_CONTAINER : PluginInfoGenerator.h AK_DECLARE_THREAD_ROUTINE : AkPlatformFuncs.h AK_DEFAULT_BANK_IO_PRIORITY : AkTypes.h AK_DEFAULT_BANK_THROUGHPUT : AkTypes.h AK_DEFAULT_GEOMETRY_FRONT_X : AkSpatialAudio.h AK_DEFAULT_GEOMETRY_FRONT_Y : AkSpatialAudio.h AK_DEFAULT_GEOMETRY_FRONT_Z : AkSpatialAudio.h AK_DEFAULT_GEOMETRY_POSITION_X : AkSpatialAudio.h AK_DEFAULT_GEOMETRY_POSITION_Y ...
Group을 설정할 수 있었습니다. 트랙의 시작 부분에서는 ‘Campaign_Music_Transition’을 ‘Allow_Midtrack_Transition’으로, 트랙의 끝부분에서는 ‘Disallow_Midtrack_Transition’으로 설정하거나 특별한 경우 코드 트리거를 사용하여 ‘Immediate_Transition’으로 설정해서 한 경로에 세 가지의 전환 효과 규칙을 적용할 수 있었어요. 게임이 매 프레임마다 음악 상태를 계속해서 업데이트하려고 시도하는 것을 막기 위해서 시스템은 트랙에서 마커가 있는 곳까지 기다리다가 업데이트를 트리거합니다. 트랙 중간에 있는 ‘Update_Faction_Higher_Priority’ 마커는 시스템이 해당 시점에 음악 대기열 중 우선 순위가 가장 높은 정보로 ...
PinEventInStreamCache
Wwise SDK
Wwise SDK 2024.1.8 AKSoundEngine ◆ PinEventInStreamCache() [1/2] AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache ( AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority ) Starts streaming the first part ...
PinEventInStreamCache
Wwise SDK
Wwise SDK 2024.1.8 AKSoundEngine ◆ PinEventInStreamCache() [2/2] AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache ( const char * in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority ) Starts streaming the first ...
_ak_audio_object_8h_source
Wwise SDK
AkAudioObject() 49 :key(AK_INVALID_AUDIO_OBJECT_ID) 50 ,cumulativeGain(1.f, 1.f) 51 ,instigatorID(AK_INVALID_PIPELINE_ID) 52 ,priority(AK_DEFAULT_PRIORITY) 53 {} 54 55 /// Destructor 56 ~AkAudioObject() 57 { 58 arCustomMetadata.Term(); 59 objectName.Term(); 60 } 61 62 static const AkUInt64 kObjectKeyNumBits = 56; 63 static const AkUInt64 kObjectKeyMask ...
AkPlatformInitSettings
Wwise SDK
Wwise SDK 2024.1.8 모든 멤버 목록 | Public 속성 AkPlatformInitSettings 구조체 참조 #include <AkAndroidSoundEngine.h> Public 속성 AkThreadProperties threadLEngine Lower engine threading properties 더 자세히 ... AkThreadProperties threadOutputMgr Ouput thread threading properties 더 자세히 ... AkThreadProperties threadBankManager Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NO ...
ActorMixer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiBreakOnNoteOffMIDI Break On ...
BlendContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiBreakOnNoteOffMIDI Break On ...
MusicPlaylistContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiTargetMIDI Target Reference 사용 ...
MusicSegment
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiTargetMIDI Target Reference 사용 ...
MusicSwitchContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiTargetMIDI Target Reference 사용 ...
MusicTrack
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiTargetMIDI Target Reference 사용 ...