Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
Creating Sound Engine Plug-ins
Wwise SDK
If you are a plug-in provider and wish to ensure that your plug-ins will not have the same ID as plug-ins from other vendors, please contact support@audiokinetic.com to obtain a reserved company ID. Plug-in Static Registration Various instances of audio plug-ins are all handled by the Plug-in Manager, which recognizes different plug-in classes using both CompanyIDs and PluginIDs. Plug-ins must be ...
Adding Plug-ins
Wwise Unity 통합
If you do not have a valid license, contact us. Evaluation licenses are always free. If you want to create a new Effect plug-in for Wwise (and then Unity), read section Creating New Plug-ins. For iOS, tvOS, and Nintendo Switch, plug-ins must be provided as static libraries. See Plug-in Static Registration. Plug-ins that are included with the integration are automatically registered in a corresponding ...
For other types of projects, please contact us. In all the pricing tables below, the Indie plan is valid for projects with a production budget up to $250K; Pro prices are for projects with a production budget up to $2M; Premium and Platinum prices are for projects with a production budget greater than $2M. All prices ...
AUDIOKINETIC Wwise Technology. If you believe the production of the Project will go beyond its Expiration Date, you may contact Sales at any time to request an extension. Terms specific to Projects for students: Each time students in a course begin a Project, they must register and create a specific Project associated with a course. The Expiration Date for your Project will be the earlier ...
Creating a Custom State Group
Wwise Interactive Music
This is because the need to transition between the Combat and Explore music will occur frequently, based on enemy contact during the game. A special approach to handling this Transition will be needed. For this lesson you’ll be associating Gameplay with the Combat music. In Lesson 7, you’ll learn an advanced approach to integrating the Explore and Combat music so that they ...
Get the latest version of the project files from the depot and save them in your client workspace.Select and configure your Source Control plug-in in Wwise.For more information on installing and configuring Perforce, contact your system administrator, or consult the Perforce documentation.You can select and configure the Source Control plug-in in the Project Settings dialog. For more information, ...
Creating sources using plug-ins
Wwise 도움말
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. To add a source plug-in:Load an object into the Property Editor. In the Contents Editor, click Add Source. The Source menu is displayed with a list of source plug-ins that are available.NoteSource plug-ins that were created for a specific platform will be unavailable in the source plug-in list for all ...
Defining Dialogue Event settings
Wwise 도움말
For example, in a fighting match, you might not want the commentator to say something each time contact is made. To avoid the over-triggering of audio in this type of scenario, you can reduce the probability setting for the Dialogue Event.The Mode setting gives you additional control over the behavior of the Dialogue Event in situations where several paths match the current condition of the game. ...
If this is the case, contact Audiokinetic Support.Increase command queue memory size, see AkInitSettings::uCommandQueueSize .See also: Monitoring and troubleshooting with the Performance Monitor Profiler Settings
Could not register plugin.
Wwise 도움말
The specified Dynamic Library for a plug-in was found on disk but there was an error while loading the library. This is a typical symptom of external dependencies of the plug-in not being present at load time.Recommended resolution steps:If this is a third party plug-in (not made by Audiokinetic), read the documentation about the plug-in to validate prerequisites.Contact the plug-in vendor for support.
This is an internal error. Contact Audiokinetic Support for further details.
Error while loading bank.
Wwise 도움말
Recommended resolution steps:Check for out-of-memory errors in the log and resolve them.Regenerate your SoundBanks and redeploy to the target console.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
Failed creating source.
Wwise 도움말
Regenerate and recopy the SoundBanks.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
The Opus hardware decoder halted for an unknown reason. The hardware will be reinitialized and all Opus sounds will restart. A glitch will be heard.Recommended resolution step:Contact Audiokinetic Support if this happens frequently.
The last audio decoding operation did not complete successfully. All hardware-accelerated voices that participated in this operation might starve or stop entirely.This error should not happen normally and may indicate a particularity in the audio source being decoded or a bug in Wwise itself. Contact Audiokinetic Support to resolve this issue.
File menu, or by manually deleting the specific WEM file in the .cache folder.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Look for new errors indicating invalid values on API calls.Contact Audiokinetic Support if the problem persists.
Invalid plug-in execution mode.
Wwise 도움말
This error means the listed Effect plug-in tried to force an invalid audio format change, either the number of channels or sample rate. This usually happens during plug-in development.Recommended resolution steps:Contact the plug-in vendor, or if you are the author, it's time to bring out the debugger.
The Mastering Suite plug-in encountered an error while registering to a Sound Engine callback function via AK::IAkGlobalPluginContext::RegisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
The Mastering Suite plug-in encountered an error while unregistering a Sound Engine callback function via AK::IAkGlobalPluginContext::UnregisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.