Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
OpenSSL or SSLeay
Meta XR 오디오 플러그인
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
Obtaining a GME Voice Communication Service License
GME In-Game Voice Chat (GME 게임 내 음성 채팅)
Cloud account and provides you with a valid authentication key through the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed.
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.Cinematic LayerThe Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic Layer tracks use purple custom colors, alternating ...
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades. Custom Layer Metal DetailsThe Custom Layer, when present, is typically an emphasis of an action of a weapon. For example, in the case of an axe, it might be a metal ...
Get the latest version of the project files from the depot and save them in your client workspace.Select and configure your Source Control plug-in in Wwise.For more information on installing and configuring Perforce, contact your system administrator, or consult the Perforce documentation.You can select and configure the Source Control plug-in in the Project Settings dialog. For more information, ...
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. To add a source plug-in:Load an object into the Property Editor. In the Contents Editor, click Add Source. The Source menu is displayed with a list of source plug-ins that are available.NoteSource plug-ins that were created for a specific platform will be unavailable in the source plug-in list for all ...
For example, in a fighting match, you might not want the commentator to say something each time contact is made. To avoid the over-triggering of audio in this type of scenario, you can reduce the probability setting for the Dialogue Event.The Mode setting gives you additional control over the behavior of the Dialogue Event in situations where several paths match the current condition of the game. ...
If this is the case, contact Audiokinetic Support.Increase command queue memory size, see AkInitSettings::uCommandQueueSize .See also: Monitoring and troubleshooting with the Performance Monitor Profiler Settings
Could not register plugin.
Wwise 도움말
The specified Dynamic Library for a plug-in was found on disk but there was an error while loading the library. This is a typical symptom of external dependencies of the plug-in not being present at load time.Recommended resolution steps:If this is a third party plug-in (not made by Audiokinetic), read the documentation about the plug-in to validate prerequisites.Contact the plug-in vendor for support.
Error while loading bank.
Wwise 도움말
Recommended resolution steps:Check for out-of-memory errors in the log and resolve them.Regenerate your SoundBanks and redeploy to the target console.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
Failed creating source.
Wwise 도움말
Regenerate and recopy the SoundBanks.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
The Opus hardware decoder halted for an unknown reason. The hardware will be reinitialized and all Opus sounds will restart. A glitch will be heard.Recommended resolution step:Contact Audiokinetic Support if this happens frequently.
The last audio decoding operation did not complete successfully. All hardware-accelerated voices that participated in this operation might starve or stop entirely.This error should not happen normally and may indicate a particularity in the audio source being decoded or a bug in Wwise itself. Contact Audiokinetic Support to resolve this issue.
File menu, or by manually deleting the specific WEM file in the .cache folder.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Look for new errors indicating invalid values on API calls.Contact Audiokinetic Support if the problem persists.
This error means the listed Effect plug-in tried to force an invalid audio format change, either the number of channels or sample rate. This usually happens during plug-in development.Recommended resolution steps:Contact the plug-in vendor, or if you are the author, it's time to bring out the debugger.
The Mastering Suite plug-in encountered an error while registering to a Sound Engine callback function via AK::IAkGlobalPluginContext::RegisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
The Mastering Suite plug-in encountered an error while unregistering a Sound Engine callback function via AK::IAkGlobalPluginContext::UnregisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
Delete all .bnk and .wem files on the test console.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.