Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
RandomSequenceContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiBreakOnNoteOffMIDI Break On ...
Sound
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiBreakOnNoteOffMIDI Break On ...
SwitchContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata MidiBreakOnNoteOffMIDI Break On ...
SoundEngine
Wwise SDK
AkPlayingID in_playingID=AK_INVALID_PLAYING_ID) AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) AKSOUNDENGINE_API AKRESULT UnpinEventInStreamCache (AkUniqueID in_eventID) ...
AkSoundEngine.h
Wwise SDK
AkPlayingID in_playingID=AK_INVALID_PLAYING_ID) AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Unp ...
_ak_linux_sound_engine_8h_source
Wwise SDK - Linux
Ouput thread threading properties 56 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 57 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 58 59 //Voices. 60 AkUInt32 ...
_ak_stream_mgr_module_8h_source
Wwise SDK
AK::StreamMgr::IAkLowLevelIOHook::BatchWrite() 212 struct AkIoHeuristics 213 { 214 AkReal32 fDeadline; ///< Operation deadline (ms). 215 AkPriority priority; ///< Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. 216 }; 217 218 219 //@} 220 221 namespace AK 222 { 223 /// ...
_common_2_ak_platform_funcs_8h_source
Wwise SDK
AK_PLATFORM_MEMCPY 146 147 #if !defined(AK_NULL_PLATFORM) 148 /// Platform-dependent helpers 149 namespace AKPLATFORM 150 { 151 inline void AkGetDefaultHighPriorityThreadProperties(AkThreadProperties& out_threadProperties) 152 { 153 AkGetDefaultThreadProperties(out_threadProperties); 154 out_threadProperties.nPriority = AK_THREAD_PRIORITY_ABOVE_NORMAL; 155 } 156 157 } ...
IAkStreamMgr
Wwise SDK
IAkAutoStream *&out_pStream)=0 virtual AKRESULT PinFileInCache (AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0 virtual AKRESULT UnpinFileInCache (AkFileID in_fileID, AkPriority in_uPriority)=0 virtual AKRESULT UpdateCachingPriority (AkFileID in_fileID, AkPriority in_uPriority, AkPriority in_uOldPriority)=0 virtual AKRESULT GetBufferStatusForPinnedFile (AkFileID ...
AkAutoStmHeuristics
Wwise SDK
AkUInt64 uLoopEnd Set to the end of loop (byte offset from the beginning of the stream) for streams that loop, 0 otherwise 더 자세히 ... AkUInt8 uMinNumBuffers AkPriority priority The stream priority. it should be between AK_MIN_PRIORITY and AK_MAX_PRIORITY (included). 더 자세히 ... 상세한 설명 Automatic streams heuristics. IAkStreamMgr.h 파일의 94 번째 라인에서 정의되었습니다.
AkIoHeuristics
Wwise SDK
Wwise SDK 2024.1.8 모든 멤버 목록 | Public 속성 AkIoHeuristics 구조체 참조 #include <AkStreamMgrModule.h> Public 속성 AkReal32 fDeadline Operation deadline (ms). 더 자세히 ... AkPriority priority Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. 더 자세히 ... 상세한 설명 Low-Level I/O requests heuristics. Used for ...
PinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ PinFileInCache() virtual AKRESULT AK::IAkStreamMgr::PinFileInCache ( AkFileID in_fileID, AkFileSystemFlags * in_pFSFlags, AkPriority in_uPriority ) pure virtual Start streaming the first "in_pFSFlags->uNumBytesPrefetch ...
_aki_o_s_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 232 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 233 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 234 235 AkUInt32 uSampleRate; ...
_ak_mac_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 63 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 64 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 65 66 AkUInt32 uSampleRate; ...
_ak_open_harmony_sound_engine_8h_source
Wwise SDK - OpenHarmony
Ouput thread threading properties 42 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 43 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 44 45 AkUInt32 uSampleRate; ...
_ak_xbox_g_c_sound_engine_8h_source
Wwise SDK
Ouput thread threading properties 47 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49 50 // Voices. 51 AkUInt16 ...
ak.wwise.ui.layout.getLayout 결과 스키마
Wwise SDK
... }, "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
ak.wwise.ui.layout.setLayout 인자 스키마
Wwise SDK
... "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
AkAudioObject
Wwise SDK
AkPipelineID instigatorID Profiling ID of the node from which the object stems (typically the voice, instance of an actor-mixer). 더 자세히 ... AkPriority priority Audio object playback priority. Object with a higher priority will be rendered using the hardware's object functionality on platforms that supports it, whereas objects with a lower priority will be downmixed to a lower resolution 3D bed.
_ak_win_sound_engine_8h_source
Wwise SDK - Windows
Ouput thread threading properties 47 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49 50 // Audio render configuration ...