Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
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  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
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LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata     MidiBreakOnNoteOffMIDI Break On ...
Sound
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata     MidiBreakOnNoteOffMIDI Break On ...
SwitchContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160사용 가능한 값: 값 표시명 0Discard oldest instance 1Discard newest instance trueNone (없음)false MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 사용 가능한 타입: Metadata     MidiBreakOnNoteOffMIDI Break On ...
SoundEngine
Wwise SDK
AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)   AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT UnpinEventInStreamCache (AkUniqueID in_eventID) ...
AkSoundEngine.h
Wwise SDK
AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Unp ...
Ouput thread threading properties 56  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 57  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 58  59  //Voices. 60  AkUInt32 ...
AK::StreamMgr::IAkLowLevelIOHook::BatchWrite() 212 struct AkIoHeuristics 213 { 214  AkReal32 fDeadline; ///< Operation deadline (ms). 215  AkPriority priority; ///< Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. 216 }; 217  218  219 //@} 220  221 namespace AK 222 { 223  /// ...
AK_PLATFORM_MEMCPY 146  147 #if !defined(AK_NULL_PLATFORM) 148 /// Platform-dependent helpers 149 namespace AKPLATFORM 150 { 151  inline void AkGetDefaultHighPriorityThreadProperties(AkThreadProperties& out_threadProperties) 152  { 153  AkGetDefaultThreadProperties(out_threadProperties); 154  out_threadProperties.nPriority = AK_THREAD_PRIORITY_ABOVE_NORMAL; 155  } 156  157 } ...
IAkStreamMgr
Wwise SDK
IAkAutoStream *&out_pStream)=0   virtual AKRESULT PinFileInCache (AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0   virtual AKRESULT UnpinFileInCache (AkFileID in_fileID, AkPriority in_uPriority)=0   virtual AKRESULT UpdateCachingPriority (AkFileID in_fileID, AkPriority in_uPriority, AkPriority in_uOldPriority)=0   virtual AKRESULT GetBufferStatusForPinnedFile (AkFileID ...
AkUInt64 uLoopEnd  Set to the end of loop (byte offset from the beginning of the stream) for streams that loop, 0 otherwise 더 자세히 ...   AkUInt8 uMinNumBuffers   AkPriority priority  The stream priority. it should be between AK_MIN_PRIORITY and AK_MAX_PRIORITY (included). 더 자세히 ...   상세한 설명 Automatic streams heuristics. IAkStreamMgr.h 파일의 94 번째 라인에서 정의되었습니다.
AkIoHeuristics
Wwise SDK
Wwise SDK 2024.1.8 모든 멤버 목록 | Public 속성 AkIoHeuristics 구조체 참조 #include <AkStreamMgrModule.h> Public 속성 AkReal32 fDeadline  Operation deadline (ms). 더 자세히 ...   AkPriority priority  Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. 더 자세히 ...   상세한 설명 Low-Level I/O requests heuristics. Used for ...
PinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ PinFileInCache() virtual AKRESULT AK::IAkStreamMgr::PinFileInCache ( AkFileID  in_fileID, AkFileSystemFlags *  in_pFSFlags, AkPriority  in_uPriority  ) pure virtual Start streaming the first "in_pFSFlags->uNumBytesPrefetch ...
Ouput thread threading properties 232  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 233  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 234  235  AkUInt32 uSampleRate; ...
Ouput thread threading properties 63  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 64  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 65  66  AkUInt32 uSampleRate; ...
_ak_open_harmony_sound_engine_8h_source
Wwise SDK - OpenHarmony
Ouput thread threading properties 42  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 43  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 44  45  AkUInt32 uSampleRate; ...
Ouput thread threading properties 47  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49  50  // Voices. 51  AkUInt16 ...
... }, "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
... "BottomEditorState": { "type": "string", "description": "The state of the bottom editor.", "enum": [ "Normal", "Maximized", "Minimized" ] }, "EditorPriority": ...
AkAudioObject
Wwise SDK
AkPipelineID instigatorID  Profiling ID of the node from which the object stems (typically the voice, instance of an actor-mixer). 더 자세히 ...   AkPriority priority  Audio object playback priority. Object with a higher priority will be rendered using the hardware's object functionality on platforms that supports it, whereas objects with a lower priority will be downmixed to a lower resolution 3D bed.
_ak_win_sound_engine_8h_source
Wwise SDK - Windows
Ouput thread threading properties 47  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49  50  // Audio render configuration ...