Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
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Wwise SDK
Wwise SDK 2024.1.7 - a - ADD : AkVectors.h ADD_AUDIOPLUGIN_CLASS_TO_CONTAINER : PluginInfoGenerator.h ADD_AUDIOPLUGIN_CLASSID_TO_CONTAINER : PluginInfoGenerator.h AK_51FROMSTEREOMIXER : AkTypes.h AK_71FROM51MIXER : AkTypes.h AK_71FROMSTEREOMIXER : AkTypes.h AK_ADD_FRONTEND_PLUGIN_CLASS_TO_CONTAINER : PluginInfoGeneratorPriv.h AK_ADD_FRONTEND_PLUGIN_CLASSID_TO_CONTAINER : PluginInfoGeneratorPriv.
Learn to record your sounds from Wwise. Use it to create audio files with randomized soundscapes or a long track with tons of variations of one sound. No Commercials, no lengthy introductions - just "Wwiser" in about a minute. Let's say you're doing sound design for some game trailer, and you need some audio from your game. How do you export sounds with all the mechanisms and modifications you've ...
Montreal, Canada – February 21, 2017 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries unveils spatial audio features from its anticipated Wwise 2017.1 release at the Game Developers Conference in San Francisco. From its early beginnings, Audiokinetic has been a leading player in the development and advancement ...
Hey! I haven't been able to get the Wwise recorder to work successfully in Unreal 4.12.5 yet, and I'm unsure why. In the output log, I receive the message "Recorder: Cannot create output file: 8650755". The plugin is registered, and is set on an Ambisonics 3-3 bus. Has anyone else run into this? Thanks, Kevin
Bartlomiej Mroz
제작자 명단
Bartłomiej Mróz graduated with honors from Gdańsk University of Technology in 2017, earning a master's degree in engineering. During his studies, he participated twice in the Erasmus+ program, both for engineering and master's studies, at the University of Ljubljana (Slovenia) and Graz University of Technology (Austria), respectively. In Austria, he conducted research under Prof. Franz Zotter of the ...
Walder Martinez
제작자 명단
Composer | Sound Editor | Re-Recording Mixer — Game, Film, TV & Streaming Audio Post-Production I help filmmakers, producers, and studios bring their stories to life through world-class sound design, custom foley, original scoring, and high-end mixing — fully compliant with all industry standards for cinema, TV, and streaming platforms. About Me I am a Composer, Sound Editor, and Re-Recording ...
AK Convolution
플러그인
lets you create convincing reverberation based on ambisonics impulse responses of real acoustic spaces, from the smallest room to the largest cathedral.
Audiokinetic Partners with Meta to Power Immersive Audio Experiences in Virtual and Mixed Reality
웹사이트
Montreal, Canada – July 9th, 2025 - Audiokinetic Inc., the leading provider of cross-platform interactive audio solutions, today announced a strategic partnership that will empower developers to create even more immersive audio experiences for virtual reality (VR) and mixed reality (MR) applications. As of June 2025, Audiokinetic will host Meta's XR audio SDK plug-in for Wwise on their developer site ...
GCVRS
제작자 명단
Grand Central Recording Studios has been creating award winning sound design for TV, cinema and radio for over twenty years. Launched in 2017, GCVRS is a new arm of the company with an objective of creating best-in-class spatial sound for immersive storytelling. Overseen by Mike Hill, Head of Production in collaboration with renowned sound designer Steve Lane as VR Sound Architect and Technical Lead ...
Jeremy J Lee Sound
제작자 명단
I have been making noise my entire life, and doing it professionally since 1994. I have designed sound in theatres from Broadway to Bogota, and from Syracuse to Singapore. While most of my career has been making noise for a live audience, I am just as comfortable in the studio providing post-production or exploring VR and ambisonics. Coming from a musical, theatrical, and sound design background, ...
Audio Assassins Limited
제작자 명단
We are production & implementation specialists, we leave audio programming up to other heroes; we do dialogue, composition and sound design through to integration and testing. Surround sound, ambisonics & binaural for training programs, games, charities and more.
Sharlynn Karatchuk Audio
제작자 명단
Specializing in recording/mixing, live sound, field recording, ambisonics, video game audio, and recording/editing/mixing/mastering podcasts, audio books, and voice over.
Polyspectral MBC
플러그인
is a multiband compressor plug-in, specifically designed with real-time mastering of a game’s mix in mind. Efficient and sonically transparent, the plug-in can be put to many uses. Apply gentle compression to your full mix to imbue it with a fuller, more detailed sound. Use it as an extremely natural-sounding mastering bus limiter, to keep control over dynamics in unpredictable gameplay scenarios.
Resonance Audio SDK
플러그인
The Resonance Audio Wwise integration includes plug-ins for spatial audio, optimized for performance and multi-platform support. Its advanced features go beyond basic 3D spatialization, providing powerful tools for accurately modeling complex sound environments.
Hello. I’m Eddy Liu, the audio designer of the recently released Immortal Legacy: The Jade Cipher. I was responsible for creating the sound effects and interactive music, and setting up the Wwise project for the game. Immortal Legacy is a PSVR action-adventure/horror shooter game featuring a lot of puzzle elements. Due to the particularity of the VR platform, the audio production was a little different ...
After discovering that the market lacked real tracked impulse responses for 3D Audio use, we set out to experiment and produce the first commercial Higher-order Ambisonics impulse response library ever. In this article, we give a behind-the-scenes look at how we did that. Microphones: The first big question was which microphones to use. We tested a bunch of setups. For first order Ambisonics there ...
Within the Architecture Engineering and Construction industry (AEC), presenting design ideas through 3D models is now common in the design process and is a valuable tool for communication of ideas and collaboration. 3D models could also be used in acoustical simulation software to calculate the sound propagation in a space from a source to a receiver. The information of how sound propagates from ...
This article was originally published on gabrielgallardoalarcon.com. A short jam with the system running. The audio in the videos has been decoded from ambisonics to binaural. The use of headphones is highly encouraged. In this blog entry I will explain how I tried to apply the Ambisonic audio workflow with Unreal Engine for a school project, how I failed, and how I used that failure as inspiration ...
In this series, we are taking an extensive look at past, current, and emerging reverberation techniques and reviewing them from an immersive and spatial perspective. In the previous articles, we covered the reasons why immersive reverberations are so challenging in virtual reality, some of the techniques behind classic reverberation algorithms, and how we can simulate sound propagation through virtual ...
First day - setting up the sleek Audiokinetic booth Another incredible Game Developers Conference wraps up, fueling the gaming industry with inspiration and vitality. Both official and community-driven meet-ups seamlessly contribute to its wonder. From early morning #gameaudio coffee at Sightglass, where the audio community is brought together by Damian Kastbauer over podcasts filmed by Luca Fusi and ...