Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
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a
Wwise SDK
AK_GET_DEVICE_ID_FROM_DEVICE_KEY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_ATTENUATION : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_PRIORITY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_HASHTABLE : IAkPluginHashTable.h AK_GET_PLUGIN_SERVICE_MARKERS : IAkPlugin.h AK_GET_PLUGIN_SERVICE_MIXER : IAkPlugin.h AK_GET_PLUGIN_SERVICE_RNG : IAkPlugin.h AK_GET_PLUGIN_SERVICE_TEMPALLOC : IAkPluginTempAlloc.
_ak_android_sound_engine_8h_source
Wwise SDK - Android™
Ouput thread threading properties 60  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 61  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 62  63  AkAudioAPI eAudioAPI; ///< ...
TransmissionLoss(1.f) 413  , RoomGameObj_AuxSendLevelToSelf(0.f) 414  , RoomGameObj_KeepRegistered(false) 415  , RoomPriority(100.f) 416  { 417  // default invalid values 418  Up.X = 0.f; 419  Up.Y = 1.f; 420  Up.Z = 0.f; 421  Front.X = 0.f; 422  Front.Y = 0.f; 423  Front.Z = 1.f; 424  } 425  426  /// Room Orientation. Up and Front must ...
Wwise SDK 2024.1.8 AKSoundEngine ◆ SetBankLoadIOSettings() AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetBankLoadIOSettings ( AkReal32  in_fThroughput, AkPriority  in_priority  ) Sets the I/O settings of the bank load and prepare event processes. The sound engine uses default values ...
SetPriorities
Wwise SDK
Wwise SDK 2024.1.8 AKIAkPluginServiceAudioObjectPriority ◆ SetPriorities() virtual void AK::IAkPluginServiceAudioObjectPriority::SetPriorities ( AkAudioObject **  io_ppObjects, AkUInt32  in_uNumObjects, AkPriority *  in_pPriorities  ) pure virtual ...
UnpinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ UnpinFileInCache() virtual AKRESULT AK::IAkStreamMgr::UnpinFileInCache ( AkFileID  in_fileID, AkPriority  in_uPriority  ) pure virtual Un-pin a file that has been previouly pinned into cache. This function must be called once for every call ...
GetStreamMgrProfile()=0AK::IAkStreamMgrpure virtual m_pStreamMgrAK::IAkStreamMgrprotectedstatic PinFileInCache(AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0AK::IAkStreamMgrpure virtual RelocateMemoryStream(IAkAutoStream *in_pStream, AkUInt8 *in_pNewStart)=0AK::IAkStreamMgrpure virtual UnpinFileInCache(AkFileID in_fileID, AkPriority in_uPriority)=0AK::IAkStreamMgrpure ...
Spatial Audio 추가 기능들
Wwise Unity 통합
WAQL "search" request based on the parameters and enqueues a WAAPI command....Definition: AkWaapiUtilities.cs:665 AkEnvironment.AkEnvironment_CompareByPrioritySorts AkEnvironments based on their priorities.Definition: AkEnvironment.cs:73 AkEvent.transitionDurationfloat transitionDurationDuration of the fade, in milliseconds. See AK::SoundEngine::ExecuteEventOnAction().Definition: AkEvent.cs:86 AkSpatialAudioEmit ...
변수
Wwise SDK
Wwise SDK 2024.1.8   - _ - __ImageBase : GUIWindows.h - a - adtlChunkId : AkWavDefs.h AK_DEFAULT_BANK_IO_PRIORITY : AkTypes.h AK_DEFAULT_BANK_THROUGHPUT : AkTypes.h AK_DEFAULT_POOL_ID : AkTypes.h AK_DEFAULT_PRIORITY : AkTypes.h AK_DEFAULT_SWITCH_STATE : AkTypes.h AK_FALLBACK_ARGUMENTVALUE_ID : AkTypes.h AK_FLOAT : AkCommonDefs.h AK_INT : AkCommonDefs.h AK_INTERLEAVED : AkCommonDefs.h AK_INVALID_AUDIO_O ...
There are some times that I'd like to use an RTPC but I don't need it to update every frame. In situations where I don't need high temporal resolution of a parameter, it would be nice to specify that this RTPC is lower priority with the intention of saving on CPU usage. Would this idea work in saving CPU usage for RTPCs? You don't need to update an RTPC each frame, the value will stay the same until ...
Read
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStdStream ◆ Read() virtual AKRESULT AK::IAkStdStream::Read ( void *  in_pBuffer, AkUInt32  in_uReqSize, bool  in_bWait, AkPriority  in_priority, AkReal32  in_fDeadline, AkUInt32 ...
Write
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStdStream ◆ Write() virtual AKRESULT AK::IAkStdStream::Write ( void *  in_pBuffer, AkUInt32  in_uReqSize, bool  in_bWait, AkPriority  in_priority, AkReal32  in_fDeadline, AkUInt32 ...
Whenever one of these tasks needs to be performed, it is placed in a priority queue for further processing instead of being executed immediately. The tasks in the queue are then executed over the number of frames specified in the load balancing spread setting. Load Balancing Use Cases There are several ways to tweak spatial audio performance: you can apply a CPU limit, change the order of reflection ...
IAkVoicePluginInfo
Wwise SDK
Wwise SDK 2024.1.8 AKIAkVoicePluginInfo 모든 멤버 목록 | Public 멤버 함수 | Protected 멤버 함수 AK::IAkVoicePluginInfo 클래스 참조abstract Voice-specific information available to plug-ins. 더 자세히 ... #include <IAkPlugin.h> Public 멤버 함수 virtual AkPlayingID GetPlayingID () const =0  Retrieve the Playing ID of the event corresponding to this voice (if applicable). 더 자세히 ...   virtual AkPriority GetPriority ...
Per game object When limit is reached: 재생 제한에 도달했을 때에 무슨 일이 일어날지를 정합니다. 다음의 옵션 중에서 선택하실 수 있습니다: Kill voice for lowest priority(가장 낮은 우선 순위를 가진 보이스 제거): 가장 낮은 우선 순위를 가진 인스턴스의 재생을 멈춥니다. 오브젝트가 제거될 때에 아주 짧은 몇 밀리세컨드의 작은 페이드 아웃이 수행됩니다.Use virtual voice settings for lowest priority(가장 낮은 우선 순위를 위해 가상 보이스 설정 사용): 가장 낮은 우선 순위를 가진 사운드에 가상 보이스 작동 방식을 적용하도록 설정합니다. 이 표에서 Virtual voice behavior 섹션을 참조하세요.
Per game object When limit is reached: 재생 제한에 도달했을 때에 무슨 일이 일어날지를 정합니다. 다음의 옵션 중에서 선택하실 수 있습니다: Kill voice for lowest priority(가장 낮은 우선 순위를 가진 보이스 제거): 가장 낮은 우선 순위를 가진 인스턴스의 재생을 멈춥니다. 오브젝트가 제거될 때에 아주 짧은 몇 밀리세컨드의 작은 페이드 아웃이 수행됩니다.Use virtual voice settings for lowest priority(가장 낮은 우선 순위를 위해 가상 보이스 설정 사용): 가장 낮은 우선 순위를 가진 사운드에 가상 보이스 작동 방식을 적용하도록 설정합니다. 이 표에서 Virtual voice behavior 섹션을 참조하세요.
Zone is omitted of it's parent, and the distance measured to the parent room increases as the listener travels deeper into the Reverb Zone. Room Priority determines which rooms are inner rooms and which ones are outer rooms. If Room Priority is not set, or two rooms have the same priority, then when rooms overlap, the one with the smaller volume is considered to be inside of the larger one. We recommend ...
AkStreamData
Wwise SDK
Wwise SDK 2024.1.8 모든 멤버 목록 | Public 속성 AkStreamData 구조체 참조 Stream statistics. 더 자세히 ... #include <IAkStreamMgr.h> Public 속성 AkUInt32 uStreamID  Unique stream identifier 더 자세히 ...   AkUInt32 uPriority  Stream priority 더 자세히 ...   AkUInt64 uFilePosition  Current position 더 자세히 ...   AkUInt32 uTargetBufferingSize  Total stream buffer size (specific to IAkAutoStream) 더 자세히 ...   ...
AkThreadProperties
Wwise SDK
Wwise SDK 2024.1.8 모든 멤버 목록 | Public 속성 AkThreadProperties 구조체 참조 #include <AkPlatformFuncs.h> Public 속성 int nPriority  Thread priority 더 자세히 ...   SceKernelCpumask dwAffinityMask  Affinity mask 더 자세히 ...   size_t uStackSize  Thread stack size 더 자세히 ...   int uSchedPolicy  Thread scheduling policy 더 자세히 ...   AkInt32 nPriority  Thread priority. 0=highest, 31=lowest. 더 자세히 ... ...
Room Containment
Wwise SDK
Wwise uses a priority system to disambiguate these cases: Rooms whith the highest priority are always assigned first (refer to AkRoomParams). If two or more Rooms share the same priority, Wwise tries to assign the innermost room if possible.