Wwise 버전
- Sample Project
- Wwise SDK
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- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
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You can use certain Effect plug-ins, such as Auro Headphone or Resonance Audio (installed through the Audiokinetic Launcher), to convert ambisonics to a stereo configuration. In this way, you can benefit from the ambisonics format as an intermediate 3D representation of sounds and then effectively downmix the signal before it reaches the final output.To set up a binauralizer Effect ...
3D Meter
Wwise 도움말
The 3D Meter mode provides a 3D spherical representation of the directionality of an ambisonic signal. It calculates the Peak level at every position on the sphere. A heatmap representation is then generated from each of the positions on the sphere. The 3D meter mode is currently only available on busses that have an ambisonics bus configuration. During the decoding process, gain factors are applied ...
Release Notes 2019.2
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2019.2 The following sections list and describe the changes to Wwise between version 2019.1.7 and version 2019.2. For earlier versions, please refer to Previous Release Notes. Platform SDK Changes New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Platform SDK Changes (PS4, Windows, UWP) These platforms now support ...
3D positioning illustrated
Wwise 도움말
3D positioning is the act of panning a source (with any channel configuration) into a bus (with any channel configuration) based on the relative positions and orientations of the emitter and listener objects in game. These objects' positions are set by the game via the Wwise sound engine API. Spread and Focus distance-based properties play a part in the panning method along with game-driven ...
Focus
Wwise 도움말
Note For context, reference the first example. The Focus parameter contracts together the virtual sources of each input channel, before applying rotation and spread. This is used to mitigate the leakage of input channels into output channels, when panning a discrete multichannel file. The following figure shows the case with 70% Spread that we have seen before. No Focus was used, and thus we ...
Effect of Height Spread
Wwise 도움말
Typical distance-driven Spread curve designs use large Spread when the source is near and small Spread when it is far from the listener. With this approach, the source is enveloping when it is near and point-like when it is far. Additionally, when sources are near, their incident direction is subject to abrupt change and they may sound unnatural. Large Spread values mitigate these artifacts.Similar ...
Panning on a 3D configuration
Wwise 도움말
Note For context, reference the first example. When panning on a 3D channel configuration, meaning a configuration (such as 7.1.4 or ambisonics) that can represent sound coming from above and/or below, the virtual sources are disposed in the shape of spherical caps. The following figures show stereo and 4.0 sources with various Spread and Focus.Recall that 3D positioning only takes up to 7 input ...
Environments
Wwise 도움말
Many of the same considerations discussed in Cinematic VR apply to Auxiliary Busses used for environmental Effects. The RoomVerb and AK Convolution Reverb Effects support ambisonics natively, however Matrix Reverb does not. You can use them on a stereo, 4.0, or greater bus, whether you want to use the front-back delays or not, and route them to ambisonic busses. Their output will be encoded to ambisonics ...
Soundseed Grain tips
Wwise 도움말
While exploring the Soundseed Grain granular synthesis, keep the following tips in mind.Press Start CapturePreview: edit in external editorUsing saw up mode for scanning file/implement time scaling effectsDesigning 3D ambiencesSound positioning settingsSoundseed Grain designAmplitude and filter are best used with grain modulationUsing markers in a macro windowPress Start CaptureIn Wwise, live monitoring ...
About the Wwise Sample Project
Sample Project
The sample project demonstrates typical sound design examples in Wwise. It shows how you can creatively use established and new features. Feel free to experiment with these examples. After you’ve gone through this project, go ahead and make your own projects to reflect your vision of game audio. You can start by Installing the Sample Project and then refer to the following sections for details ...
Ambience Detailed Rain Collection Guide
Strata 도움말
The Ambience Detailed Rain collection is arranged in subprojects that include a variety of flexible rain sounds in a broad range of environments and intensities. The sounds are customized using multiple control tracks. The Rain Background subproject is mixed using higher-order ambisonics with assets recorded in Octo3d 8-channel format. They are set up to render in a variety of common multichannel ...
Ambience Doom Collection Guide
Strata 도움말
Ambience Doom offers a range of tones that articulate darkness, danger, and despair. The Drone subprojects are especially useful for establishing foreboding in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to ...
The following image displays the tracks of an Ambisonic Ambience Doom subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Doom subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
The following image displays the tracks of an Ambisonic Ambience Fantasy subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Fantasy subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
Ambience Fire and Water Collection Guide
Strata 도움말
This collection includes both fire and water sounds. It contains ambiences of forest and house fires, a generic, highly scalable fire, and the smoldering remains of the aftermath. All are preconfigured to render in multiple channel configurations. Using ambisonic recordings and higher order ambisonic mixing, the intensity and scale of the fires are easily adjusted. In addition, subprojects allow for ...
The following image displays the tracks of an Ambisonic Ambience Medieval subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Medieval subprojects. CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite ...
Ambience Sci-Fi Collection Guide
Strata 도움말
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
The following image displays the tracks of an Ambisonic Ambience Sci-Fi subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Sci-Fi subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
Ambience Space Station Collection Guide
Strata 도움말
The Ambience Space Station collection is arranged in subprojects that cover the range of space exploration, from alien vessels and environments to expressive drones, rumbles, and room tones. In the Miscellaneous subproject, you will find black holes, stars, nebula, and wormholes. The Objects subproject includes point source elements such as alarms, vents, jets, engines, force fields, electricity, ...
The following image displays the tracks of an Ambisonic Ambience Urban subproject, from all of the subprojects except the Additional subprojects. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Urban subprojects.CompositesThe following figure shows the Composite ...