Setting up a AAA Wwise project - part 1: THE BASICS

Let's make a game in a fictional Wwise environment to eventually have a project that will fully work without a game.

This video shows the basics of how I would start setting up a Wwise project like this.

-------------------------

#gameaudio #wwise #tutorial


Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

Support this channel by checking out the links below.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

4299 views

Related videos

10:25

Why 'No Music' was the goal in THE PATHLESS

17:23

Wwise Godot: integrating audio middleware into Godot - Alessandro Famà & Jorge Garcia - GodotCon2021

08:40

Wwise Interactive Music Demo | Andrew Karboski

Related videos

10:25

Why 'No Music' was the goal in THE PATHLESS

8322 views
17:23

Wwise Godot: integrating audio middleware into Godot - Alessandro Famà & Jorge Garcia - GodotCon2021

951 views