Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix

Game: Overwatch

Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/

In this video, Walter Murch’s “Dense Clarity, Clear Density” is referenced as their inspiration for their mix approach.

They talk about how they tried HDR Audio but ended up designing a system that always “hears” what is important for the player at any given moment:

Who is the player's greatest threat?
Who are they looking at?
Who is looking at them?
Who is shooting their weapon nearby? And, so on.

This video explains in detail the dynamic mixing system used, with concrete values and RTPC curves on various properties. It also presents in-game examples via a series of video captures.

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Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

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