The Sound of The Alters: Voices, Space, and Survival Audio Design | Wwise Tour Helsinki 2024
How do you design immersive audio for a sci-fi survival game where every character is a version of the same person? Join Grzegorz Michalak, Audio Coordinator from 11 bit studios, as he dives into the audio design behind The Alters - from creating distinct voices for multiple clones to crafting the eerie soundscapes of an alien planet.
Discover how a small audio team tackled dialogue implementation, environmental sound design, music integration & Wwise, to bring The Alters to life. Learn about their challenges, creative workflows, and tools used to balance efficiency and artistic vision.
Key topics covered:
- Crafting distinct voices for multiple versions of the protagonist
- Designing a safe yet evolving base vs. a hostile alien planet
- Creating an adaptive music system that blurs the line between sound design and music
- Overcoming limitations with small team workflows & Wwise solutions
- Implementing spatial audio, reverb, and dynamic environmental effects
About The Alters:
The Alters is an emotional sci-fi game with a unique blend of survival, adventure, and base-building elements. Help Jan Dolski -- the sole survivor of an ill-fated space expedition - create alternative versions of himself to escape a hostile planet and tackle personal turmoils with this unconventional crew. If you're interested in The Alters, you can wishlist the game here:
https://store.steampowered.com/app/1601570/The_Alters/
-----------------------
For more Wwise content, sign up to to receive our email newsletter: https://hubs.ly/Q03dHcv50
Curious about other projects powered by Wwise: https://hubs.ly/Q03dHdcW0
To learn Wwise, click here: https://hubs.ly/Q03dHfBF0
Learn more about Wwise: https://hubs.ly/Q03dHgj30
#GameAudio #TheAlters #Wwise #SoundDesign