Taking Damage & RTPCs (Part. 2 - Unreal Setup) - Wwise UE4 Integration 2020

In this video, I show you how the RTPC set in Wwise is being called and updated in Unreal. The melody have been setup so that they are in time with the current music that is playing in the world.



0:00 Intro & Posting the Wwise Event
0:42 Triggering a Function with On Component Begin Overlap
1:18 Changing Player's Health
2:08 Examples

210 views

Related videos

04:36

Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

03:27

Placing Sounds In 3D Spaces (Part. 1 - Attenuation Curves) - Wwise UE4 Integration 2020

09:10

Unrealizing WWise - L01 - Post Events - C++

Related videos

04:36

Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

2848 views
03:27

Placing Sounds In 3D Spaces (Part. 1 - Attenuation Curves) - Wwise UE4 Integration 2020

1228 views