One Minute Wwise | Copying Properties in Work Units
How to copy Stingers and Custom Cues from one Music Segment to another, from inside a Work Unit (.WWU/XML file). No commercials, no lengthy introductions.
* Warning: Consider storing a backup of your project, before attempting to perform these steps. It's also recommended to use a code editor like Visual Studio, to collapse other sections that you do not want to overwrite.
Let's talk about Work Units. As you may know, Work Units (.WWU) are vital when multiple people are collaborating on the same project. But that's not all. Because Work Units are simply XML files, you can copy and paste specific parts of the code, to copy certain property settings that would otherwise not be possible. Say you want to copy the Stinger settings from the Music_Regions into a New Music Switch Container. Well, you can simply:
1. Open up the Music.wwu Work Unit.
2. Copy the Music_Regions StingerList
3. Find the New Music Switch Container's StingerList
4. and then paste to replace that code.
And return to Wwise. You'll now have the same Stingers in this New Music Switch Container.
What else? Let's say you've added a couple of Custom Cues and you want to copy these Custom Cues into another Music Segment. You can do that too! In the Work Unit:
1. Start by finding the Village_Layers Music Cues. You don't have to copy all of them, just the ones you need.
2. Then go into the Dungeon_Layers Music Segment, and add the new Music Cues to the list.
Then reopen the Wwise Project and Wwise will kindly notify you, that the cues have received new IDs, and so you won't have to add them manually for each Music Segment.
* About Work Units: https://hubs.ly/H0rFxjj0
* Wwise Reference for Work Units: https://hubs.ly/H0rFxjC0
* Nested Work Units: https://hubs.ly/H0rFxct0
* Dividing your Project into Work Units: https://hubs.ly/H0rFxcw0
* (QA) Copy & Pasting Custom Cues: https://hubs.ly/H0rFxcx0
* (Wwise-201) Understanding Stingers: https://hubs.ly/H0rFxls0
* Working with Custom Cues: https://hubs.ly/H0rFxlD0