Wwise and Unity - Controlling ambient areas with ignored areas.

In this video we will take the ambient area from the previous video and create new ignored areas.
This means other ambient areas that controls the currently playing ambient areas.

Like, an overall ambient soundscape playing that is muffled when you enter a house or other specific areas, by another ambient soundscape.

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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

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