Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler
In this episode of Integrating Wwise into Unreal, I talk about using switch states in order to change which footstep sounds play, based on the material you are standing on. I also briefly go over how to use the profiler, and what it looks like.
Audiokinetic's Written Tutorial: https://blog.audiokinetic.com/-unity-3d/
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