Collision Boxes & States - Wwise UE4 Integration 2020

In this video, I show you I created platforms in Unreal that triggers a track change in all of the speakers in my level using Collision Boxes and States from Wwise.

Additional info about this video :
2:05 There was actually no need to even Insert Custom Transition Time since, as explained, transitions are handled on the Music Playlist Containers themselves.



0:00 Intro/Example
1:26 Wwise Setup
3:04 State Status at Level Start
3:37 Unreal Setup
4:23 Using Auto-Ducking

405 views

Related videos

02:17

Floor Materials & Switches - Wwise UE4 Integration 2020

06:06

Taking Damage & RTPCs (Part. 1 - Wwise) - Wwise UE4 Integration 2020

04:45

Taking Damage & RTPCs (Part. 2 - Unreal Setup) - Wwise UE4 Integration 2020

Related videos

02:17

Floor Materials & Switches - Wwise UE4 Integration 2020

280 views
06:06

Taking Damage & RTPCs (Part. 1 - Wwise) - Wwise UE4 Integration 2020

113 views