Collision Boxes & States - Wwise UE4 Integration 2020

In this video, I show you I created platforms in Unreal that triggers a track change in all of the speakers in my level using Collision Boxes and States from Wwise.

Additional info about this video :
2:05 There was actually no need to even Insert Custom Transition Time since, as explained, transitions are handled on the Music Playlist Containers themselves.



0:00 Intro/Example
1:26 Wwise Setup
3:04 State Status at Level Start
3:37 Unreal Setup
4:23 Using Auto-Ducking

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