Game Audio with Unity and Wwise Part 5: Position Types, States, Game Parameters and Blend Containers

Fifth part of an introduction on how to integrate audio or music into Unity game development projects with Audiokinetic Wwise. In this video we cover a few remaining topics in connection with sound effects.

Chapters:
0:00 Intro
3:05 Position Types: Multi-position Mode
12:22 Position Types: Large Mode
28:20 Game States
41:33 Game Parameters
1:00:30 Blend Containers

1886 views

Related videos

01:14

Wwise Tutorial - Callbacks

01:29:45

Game Audio with Unity and Wwise Part 4: Random Containers, Switches and Basic Scripting

01:05:17

Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling.

Related videos

01:14

Wwise Tutorial - Callbacks

1170 views
01:29:45

Game Audio with Unity and Wwise Part 4: Random Containers, Switches and Basic Scripting

2305 views