Wwise Unreal - Chapter 04D: Character - Body Land Surface Type V2

In this guide we set up body land content to play different surface type audio assets using a Wwise switch when the player character lands from any sized jump.
We will make full use of the Wwise Switch SWT_Surface_Type we implemented in Chapter 04B.


Please see our website for the associated written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-04d-character-body-land-surface-type/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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