Wwise Unreal - Chapter 03A: Environment - 2D Global Ambience V2

In this guide, we set up a global 2D basic stereo wind loop with one shot wind gust audio assets to trigger randomly around the camera / listener position.

Please see our website for the associated written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-03a-environment-2d-global-ambience/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

Our SFX Libraries: https: //gameaudioresource.com/sfx-libraries/
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