Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

Instead of having only one ignored area - let's have several.
Here is how you create an array of ambient areas and control them one by one and it sets your RTPC to muffle your sounds.

This makes it really easy to have a bigger soundscape playing and muffle it when you enter specific areas.
enjoy

#gameaudio #sounddesign #gamedev
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