Why 'No Music' was the goal in THE PATHLESS

A quick walk through the large-scale interactivity happening with the music during Giant Squid's THE PATHLESS. This game focused on macro-evolution of the score relative to the player's experience, with less focus on tons of moment-to-moment changes. I explain here how it all worked!

0:00 Introduction
0:37 Mother Eagle Island
1:04 The Act and Plateau Structure
3:50 Moving between Plateaus
4:41 The Playlist
5:50 Chases and Arena Battles
7:04 Act 2 and 3
7:58 The Mountain Tundra and the Floating Island
8:53 Summary

More info on the game:
https://thepathless.com/

The OSTs to THE PATHLESS can be found as FLAC here:
https://austinwintory.bandcamp.com/

Video edited by Dallas Crane

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