Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

Diffraction is what happen when sounds are blocked by objects while Transmission is what happens when sounds passes through objects. Wwise uses Volume, Low-Pass and High-Pass to simulate those.

Additional info about this video :
2:00 Here there is actually two Attenuation Spheres. Those two corresponds to the two Wwise Events (Play_SpeakerL and Play_SpeakerR) living in the StereoSpeakers Blueprint.

0:00 Introduction
0:30 Obstruction Example
0:50 Obstruction Explication
1:20 Wwise Setup
1:40 Occlusion Explication
1:58 Attenuation Spheres Explication
2:42 Occlusion On Example
3:30 Occlusion Off Example

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