Wwise Unreal - Chapter 04B: Character - Footstep Surface Type V2

In this guide we will implement player character footsteps to be triggered by Unreal Blueprint nodes and animation timeline tagging.
We add a Wwise Switch so footstep assets can change depending on the surface type the player character moves over.

Please see our website for the associated free written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-04b-character-footstep-surface-type/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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