Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 2)

Enzien Audio is no longer supporting the heavy compiler but has made the source code available for download! This is the first video in a series which will show you how to use the heavy compiler to turn Pd patches into plugins for Wwise and Unity, starting with Wwise.

Rebel Technology has an online compiler, however it is most likely hard coded to a specific version of Wwise:
https://www.rebeltech.org/2018/09/12/compile-pure-data-patches-with-free-online-heavy-compiler/

Requirements for this video:
Visual Studio 2015: https://my.visualstudio.com/Downloads?q=visual%20studio%202015&wt.mc_id=o~msft~vscom~older-downloads
Wwise + Wwise SDK: https://www.audiokinetic.com/download/

00:00 - Introduction
00:52 - Requirements
01:28 - Installing Visual Studio 2015
02:47 - Installing Wwise
05:10 - compiling the vs sln for Wwise
13:59 - Installing the plugin binaries in Wwise
16:31 - Testing the plugin in Wwise
19:26 - changing the Wwise version

My links:
twitter: @gameaudio_guru
website: derrickreyes.com

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