Wwise Implementation and Game Footage of Original Music
Using the VR ready demo Equilibrium (Winter) on the unity asset store: https://www.assetstore.unity3d.com/en/#!/content/77183,
I removed the original audio, saving only the sfx. I then composed original music and implemented it in Wwise. I then integrated Wwise into Unity so the audio events would be triggered on an interactive level. At the end of the video I show how my audio would work fully realized inside of the game.
(jump to 624 for game footage with audio)
My website: https://www.dominicdelore.com