Creating Music Driven Animations with Audiokinetic's Wwise and Unity3D

You can add a lot of punch, or as game developers commonly say "juice," to a game by leveraging audio synchronization at opportune times. With Audiokinetic's Wwise and Koreographer you can tether audio events to game events to create some truly cinematic moments.

In this tutorial, we'll show you how.

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Assets used:
Koreographer - https://assetstore.unity.com/packages/slug/54639?aid=1100l3qKF
Music, assets, and Wwise are all part of Unity's Wwise development pack

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