Creating Music Driven Animations with Audiokinetic's Wwise and Unity3D

You can add a lot of punch, or as game developers commonly say "juice," to a game by leveraging audio synchronization at opportune times. With Audiokinetic's Wwise and Koreographer you can tether audio events to game events to create some truly cinematic moments.

In this tutorial, we'll show you how.

Follow us on Twitter @sncblm
Follow us on Instagram @sonicbloomtech

Assets used:
Koreographer - https://assetstore.unity.com/packages/slug/54639?aid=1100l3qKF
Music, assets, and Wwise are all part of Unity's Wwise development pack

2765 views

Related videos

01:28

One Minute Wwise | Driving Visuals from Volume Output

18:21

Be WWise with Unity - L01 - Post and Stop Events - C#

01:52:05

Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 3 - Wwise Reflect)

Related videos

01:28

One Minute Wwise | Driving Visuals from Volume Output

2241 views
18:21

Be WWise with Unity - L01 - Post and Stop Events - C#

2611 views