Wwise Unreal - Chapter 04C: Character - Footstep Speed V2
In this guide we expand on the pipeline used in Chapter 04B so that we can control the velocity of the player character footsteps and armour volumes.
This allows for a more natural weighted volume depending on the player characters speed of movement.
Please see our website for the associated written guide:
If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:
Our SFX Libraries: https: //gameaudioresource.com/sfx-libraries/
Youtube: Hit the subscribe button above
#GameAudio #Unreal #Wwise #Tutorial #Guide