Wwise Unreal - Chapter 04C: Character - Footstep Speed V2

In this guide we expand on the pipeline used in Chapter 04B so that we can control the velocity of the player character footsteps and armour volumes.
This allows for a more natural weighted volume depending on the player characters speed of movement.

Please see our website for the associated written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-04c-character-footstep-speed/

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