Wwise & Unity - Quick Camera and Listener Rotation Fix.

Fix an all to common issue in Unity and Wwise - the your listener may be on the camera or on the character, but then behaves as such, when you want it to be on one but act as the other.

Here is how to adjust to listener so it be located on your character - but it's rotation matches the camera.

#gameaudio #gamedev #Wwise

-----------------------------------------------------------------------------------------------

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

782 views

Related videos

24:05

Wwise and Unity: Switches controlling footsteps, by Cujo Sound

04:20

Wwise 301 L4-02 | Posting Events from Animations

12:27

Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 1)

Related videos

24:05

Wwise and Unity: Switches controlling footsteps, by Cujo Sound

2512 views
04:20

Wwise 301 L4-02 | Posting Events from Animations

1992 views