Wwise Up on Air - Hands On | Spatial Audio in Unity (Part 3 - Wwise Reflect)
Third in a series of Hands On Spatial Audio livestreams focusing on the realtime integration of spatial audio in the Unity-based Wwise Adventure Game (WAG). In this episode we explore the Wwise Premium Reflect Plug-In that creates early reflections from audio sources. Starting with an explanation of reflections including the Dry, Early, and Late Reflection from Thalie Keklikian, Mads Maretty then takes us hands-on with the integration of Reflect in Wwise and the WAG. We travel all the way from science to the depths of Wwise and Unity property explanations while seeing and hearing the results in the Wwise Profiler and Unity.
Part 1 - https://youtu.be/pPytglfZFoI
Part 2 - https://youtu.be/OKYEoGcEiYU
To read more about it:
Wwise Reflect - https://www.audiokinetic.com/products/plug-ins/reflect/
00:00:00 Waiting to begin
00:21:06 Hands on
00:23:10 Questions: Acoustic textures & using Late Reverb with Early Reflections
00:27:16 Adding the Wwise Reflect Aux Bus
00:29:50 Importing Factory Assets
00:30:30 Enabling Early Reflections on Sounds
00:32:55 Profiling with Game Object Profiler
00:43:00 Question: Is 1 Reflect Aux bus enough?
00:45:03 Changing Reflection Order
00:47:05 Question: CPU usage?
00:51:28 Question: Can i set Reflection Order Dynamically?
00:55:40 Adding AkSurfaceReflector multiple objects using Prefabs
01:02:06 Adding Colors to Acoustic Textures
01:09:10 Adding AkSurfaceReflector to Library Room
01:11:34 Acoustic Textures & Submeshes
01:16:19 Editing Acoustic Textures
01:22:36 Wwise Reflect Effect Editor