I dream of Wwise - E03_2: implementing a Listener's polar pattern

Here's a look at some Wwise attenuation and spatialization techniques applied to a Unity project.

In this second part we take a look at how to implement a listener's polar pattern in order to focus our hearing on what we see on screen.

This is the link to the car model I used: https://www.assetstore.unity3d.com/en/#!/content/20128

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