Setting up a AAA Wwise project - Part 7: Quick tip on Distance debugging.

This is a super fast way of debugging distance with Wwise without using your engine editor.
It allows you to hear the number of the distance, giving you a much better indicator of where things are and making it easier to quickly make curves for attenuation or RTPC behavior instead of having to test live over and over again.

#gameaudio #wwise #tutorial
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