Wwise Up On Air - Hands On | Unreal Event-Based Packaging

Join Audiokinetic's Benoit Santerre Lead Wwise Integration, and Damian Kastbauer as we go hands-on with the soon-to-be-released Event-based Packaging feature for Unreal that automates the resource management of Wwise Data & Media. We'll also show bi-directional sync between applications streamlining the authoring workflow.

00:00 Introduction
01:15 Benoit Santerre
03:50 Hands On: Integrating Unreal
06:34 Integration Settings
09:29 WAAPI Picker
16:54 Generating SoundData
19:39 No need for SoundBank or Memory Management
26:20 Group into SoundBank
32:45 Unreal Assets vs. Wwise Assets
37:12 EBP with LOD Systems
38:46 Bringing use-cases to every Wwise user
42:46 Migration to EBP
46:45 Goodbye

4343 views

Related videos

03:39

Wwise & Unity - Quick Camera and Listener Rotation Fix.

17:21

Wwise & Unreal | Adding 3D Audio With Attenuation

24:05

Wwise and Unity: Switches controlling footsteps, by Cujo Sound

Related videos

03:39

Wwise & Unity - Quick Camera and Listener Rotation Fix.

777 views
17:21

Wwise & Unreal | Adding 3D Audio With Attenuation

4754 views