Unity and Wwise - Raycasting with Layermasks

Using raycasts is great for lots of things, the problem is usually that they tend to hit things that you don't want and don't continue afterwards.

This video will show you how to mark things with Layermasks and hit only those - creating a great way of choosing whether an object should trigger our occlusion ray or not.
You can even change this value on the fly.

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