Unrealizing WWise - L04 - States - C++

Hello everyone, this is a instructional video about the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.

I also started the updated version of this series, you can check that for updated and extended usages of these.
https://youtube.com/playlist?list=PLU7dm0W1bex3O4UJgiPQi_eLq3Er9ALOG

In this video, we will work on music switch container and States in WWise. There will be some backing tracks with different bpms and states based on their style. Also got some crashes, and I am delightful to show how to overcome.

You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
Have fun.

Personal Website
https://www.omnisepher.com

Time stamps
0:00 - Intro
0:32 - Creating Music Switch Container w/ WWise
3:20 - Creating MyDrum Class
4:25 - Crash (%75) and Solution
6:00 - Posting Event
7:05 - Setting State
8:51 - Outro

#WWise #Unity #GameAudio

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