Wwise Tutorial 22 - Dynamic Mixing Using States

Tutorial video in Audiokinetic Wwise about dynamic mixing in games using states.

Game designers are constantly challenged to create the most compelling audio possible using the least amount of memory, CPU, assets, and disk space. States provide an efficient and creative way to approach this challenge. Using states optimizes your sound and music assets by giving you the flexibility to create different 'mixer snapshots' for the same sound, and apply these property changes globally in response to changes in the game. By changing the properties of a sound or music object, you can creatively match the action in the game without adding new assets. When you are planning your project, you can decide when and where states will have the most efficient and creative impact.

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